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Climbing a tower rules 5e
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<blockquote data-quote="Flamestrike" data-source="post: 8193059" data-attributes="member: 6788736"><p>I've found this online in a number of places (its from a DM screen or inserts, unsure if 3P or not):</p><p></p><table style='width: 100%'><tr><td><strong>Athletics </strong></td><td></td></tr><tr><td>Automatic </td><td><strong>Climb a wall with plenty of handholds or a secure, knotted <a href="https://www.oort.nz/dnd/wiki/rope.html" target="_blank">rope</a> or <a href="https://www.oort.nz/dnd/wiki/rope.html" target="_blank">rope</a> ladder</strong>; <a href="https://www.oort.nz/dnd/wiki/swimming.html" target="_blank">swim</a> in relatively calm <a href="https://www.oort.nz/dnd/wiki/water.html" target="_blank">water</a>; <a href="https://www.oort.nz/dnd/wiki/jump.html" target="_blank">jump</a> a number of feet horizontally equal to half of your Strength score, or your full Strength score with a 10 foot running start; leap into the <a href="https://www.oort.nz/dnd/wiki/sky.html" target="_blank">air</a> a number of feet equal to half of (3 + your Strength modifier), or the full amount with a 10 foot running start 2 </td></tr><tr><td>Easy </td><td><strong>Climb a wall lacking an adequate amount of handholds</strong>, tread <a href="https://www.oort.nz/dnd/wiki/water.html" target="_blank">water</a> in rough <a href="https://www.oort.nz/dnd/wiki/conditions.html" target="_blank">conditions</a>, <a href="https://www.oort.nz/dnd/wiki/jump.html" target="_blank">jump</a> a few feet farther than you normally could; during a long <a href="https://www.oort.nz/dnd/wiki/jump.html" target="_blank">jump</a>, clear an obstacle such as a low-lying hedge or wall of height ≤a fourth of the <a href="https://www.oort.nz/dnd/wiki/jump.html" target="_blank">jump</a>'s distance </td></tr><tr><td>Moderate </td><td><strong>Climb a <a href="https://www.oort.nz/dnd/wiki/rope.html" target="_blank">rope</a> dangling from a protrusion or overhang (i.e. lacking a vertical surface to brace against)</strong>, <a href="https://www.oort.nz/dnd/wiki/swimming.html" target="_blank">swim</a> in rough <a href="https://www.oort.nz/dnd/wiki/water.html" target="_blank">water</a> or against a mild current </td></tr><tr><td>Hard </td><td><strong>Climb a wall with very few handholds,</strong> catch yourself on a <a href="https://www.oort.nz/dnd/wiki/rope.html" target="_blank">rope</a> or other handhold in the middle or at the end of your <a href="https://www.oort.nz/dnd/wiki/jump.html" target="_blank">jump</a>, <a href="https://www.oort.nz/dnd/wiki/swimming.html" target="_blank">swim</a> in violent <a href="https://www.oort.nz/dnd/wiki/water.html" target="_blank">water</a> or against a strong current </td></tr><tr><td>Very Hard </td><td><strong>Climb a slippery or sheer wall with little or no handholds, climb vertically along an overhang with adequate handholds</strong>, <a href="https://www.oort.nz/dnd/wiki/swimming.html" target="_blank">swim</a> in stormy waters </td></tr></table></blockquote><p></p>
[QUOTE="Flamestrike, post: 8193059, member: 6788736"] I've found this online in a number of places (its from a DM screen or inserts, unsure if 3P or not): [TABLE] [TR] [TD][B]Athletics [/B][/TD] [TD][/TD] [/TR] [TR] [TD]Automatic [/TD] [TD][B]Climb a wall with plenty of handholds or a secure, knotted [URL='https://www.oort.nz/dnd/wiki/rope.html']rope[/URL] or [URL='https://www.oort.nz/dnd/wiki/rope.html']rope[/URL] ladder[/B]; [URL='https://www.oort.nz/dnd/wiki/swimming.html']swim[/URL] in relatively calm [URL='https://www.oort.nz/dnd/wiki/water.html']water[/URL]; [URL='https://www.oort.nz/dnd/wiki/jump.html']jump[/URL] a number of feet horizontally equal to half of your Strength score, or your full Strength score with a 10 foot running start; leap into the [URL='https://www.oort.nz/dnd/wiki/sky.html']air[/URL] a number of feet equal to half of (3 + your Strength modifier), or the full amount with a 10 foot running start 2 [/TD] [/TR] [TR] [TD]Easy [/TD] [TD][B]Climb a wall lacking an adequate amount of handholds[/B], tread [URL='https://www.oort.nz/dnd/wiki/water.html']water[/URL] in rough [URL='https://www.oort.nz/dnd/wiki/conditions.html']conditions[/URL], [URL='https://www.oort.nz/dnd/wiki/jump.html']jump[/URL] a few feet farther than you normally could; during a long [URL='https://www.oort.nz/dnd/wiki/jump.html']jump[/URL], clear an obstacle such as a low-lying hedge or wall of height ≤a fourth of the [URL='https://www.oort.nz/dnd/wiki/jump.html']jump[/URL]'s distance [/TD] [/TR] [TR] [TD]Moderate [/TD] [TD][B]Climb a [URL='https://www.oort.nz/dnd/wiki/rope.html']rope[/URL] dangling from a protrusion or overhang (i.e. lacking a vertical surface to brace against)[/B], [URL='https://www.oort.nz/dnd/wiki/swimming.html']swim[/URL] in rough [URL='https://www.oort.nz/dnd/wiki/water.html']water[/URL] or against a mild current [/TD] [/TR] [TR] [TD]Hard [/TD] [TD][B]Climb a wall with very few handholds,[/B] catch yourself on a [URL='https://www.oort.nz/dnd/wiki/rope.html']rope[/URL] or other handhold in the middle or at the end of your [URL='https://www.oort.nz/dnd/wiki/jump.html']jump[/URL], [URL='https://www.oort.nz/dnd/wiki/swimming.html']swim[/URL] in violent [URL='https://www.oort.nz/dnd/wiki/water.html']water[/URL] or against a strong current [/TD] [/TR] [TR] [TD]Very Hard [/TD] [TD][B]Climb a slippery or sheer wall with little or no handholds, climb vertically along an overhang with adequate handholds[/B], [URL='https://www.oort.nz/dnd/wiki/swimming.html']swim[/URL] in stormy waters [/TD] [/TR] [/TABLE] [/QUOTE]
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