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Climbing a tower rules 5e
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<blockquote data-quote="Imaculata" data-source="post: 8196413" data-attributes="member: 6801286"><p>Not according to 5e rules, or the rules of any edition for that matter. I don't believe stress of failure, or the amount of danger involved, has ever been a factor in determining the difficulty of a task. </p><p></p><p>Take for example a leap across a pit. In 3e the difficulty of leaping across was always determined by how far the jump is (the distance in feet IS the DC), not by how deep the fall is. In 5e, this has been simplified. You jump as far as your strength score allows (no check), and each foot you jump consumes a foot of your normal movement. The only difficulty is in the landing (may require a check if difficult terrain), and possibly a check to clear an obstacle (if jumping over a low obstacle).</p><p></p><p>So your interpretation of the rules on climbing, does not seem in line with how simular actions are ruled in 5e. In 5e, any action that consumes movement, does not require a check due to stress or distance, unless it falls within the range of a forced march, or there is a complication.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 8196413, member: 6801286"] Not according to 5e rules, or the rules of any edition for that matter. I don't believe stress of failure, or the amount of danger involved, has ever been a factor in determining the difficulty of a task. Take for example a leap across a pit. In 3e the difficulty of leaping across was always determined by how far the jump is (the distance in feet IS the DC), not by how deep the fall is. In 5e, this has been simplified. You jump as far as your strength score allows (no check), and each foot you jump consumes a foot of your normal movement. The only difficulty is in the landing (may require a check if difficult terrain), and possibly a check to clear an obstacle (if jumping over a low obstacle). So your interpretation of the rules on climbing, does not seem in line with how simular actions are ruled in 5e. In 5e, any action that consumes movement, does not require a check due to stress or distance, unless it falls within the range of a forced march, or there is a complication. [/QUOTE]
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