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Climbing a tower rules 5e
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<blockquote data-quote="DND_Reborn" data-source="post: 8197520" data-attributes="member: 6987520"><p>I had replies to your prior post, but your most recent post allowed me to edit and condense things:</p><p></p><p>That's fine. To my group, the height and potential risk is exciting enough to represent the challenge involved. Our games are more mundane as I've said in prior posts. The tower, for us, isn't the exciting scene you would want it to be, it is what comes next after we make our quick little rolls. If someone fails the roll, they would try again; fail it by enough, and they fall. Now, the scene could become exciting! Will another PC manage to catch them? Does a caster have Feather Fall prepared? Will the damage, all else failing, be low enough to not seriously injure or kill the PC who falls?</p><p></p><p>Without the check, no excitement unless you want to ramp up <em>every</em> single instance of such a thing. I don't want to do that and I feel the danger involved is sufficient. If you don't agree, that's fine, but when people tell me I am not following the rules--that is annoying. I am following the rules, since it is a judgement call of that necessitates the need for a check. <img class="smilie smilie--emoji" alt="🤷♂️" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937-2642.png" title="Man shrugging :man_shrugging:" data-shortname=":man_shrugging:" loading="lazy" width="64" height="64" /></p><p></p><p></p><p>You're free to think that of course, but I don't think I am since IMO height (and the <em>danger</em> associated with it) is a factor which would require a call for a check. At least you can appreciate that whichever way a DM leans, it is a judgement call... like most of 5E. <em>shrug</em></p><p></p><p></p><p>Again, this is where I think "climbing" and the rules associated with it are meant to cover a wide range of challenges. A climb up a steep hill, a tree, etc. without much danger from falling (depending on the height of the tree) might not be hard and the risk is minor, if any. If the PCs climbed the tower with a climber's kit, a second rope used as a harness/safety line, etc. so the risk of falling and serious injury or death is mitigated, their additional planning would convince me (given time) they could do it safely.</p><p></p><p>The simplest way I can put it is this: <em>if there is risk or danger in a situation which has consequences for failure, I call for a check.</em></p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8197520, member: 6987520"] I had replies to your prior post, but your most recent post allowed me to edit and condense things: That's fine. To my group, the height and potential risk is exciting enough to represent the challenge involved. Our games are more mundane as I've said in prior posts. The tower, for us, isn't the exciting scene you would want it to be, it is what comes next after we make our quick little rolls. If someone fails the roll, they would try again; fail it by enough, and they fall. Now, the scene could become exciting! Will another PC manage to catch them? Does a caster have Feather Fall prepared? Will the damage, all else failing, be low enough to not seriously injure or kill the PC who falls? Without the check, no excitement unless you want to ramp up [I]every[/I] single instance of such a thing. I don't want to do that and I feel the danger involved is sufficient. If you don't agree, that's fine, but when people tell me I am not following the rules--that is annoying. I am following the rules, since it is a judgement call of that necessitates the need for a check. 🤷♂️ You're free to think that of course, but I don't think I am since IMO height (and the [I]danger[/I] associated with it) is a factor which would require a call for a check. At least you can appreciate that whichever way a DM leans, it is a judgement call... like most of 5E. [I]shrug[/I] Again, this is where I think "climbing" and the rules associated with it are meant to cover a wide range of challenges. A climb up a steep hill, a tree, etc. without much danger from falling (depending on the height of the tree) might not be hard and the risk is minor, if any. If the PCs climbed the tower with a climber's kit, a second rope used as a harness/safety line, etc. so the risk of falling and serious injury or death is mitigated, their additional planning would convince me (given time) they could do it safely. The simplest way I can put it is this: [I]if there is risk or danger in a situation which has consequences for failure, I call for a check.[/I] [/QUOTE]
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