Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Climbing a tower rules 5e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Xetheral" data-source="post: 8197584" data-attributes="member: 6802765"><p>Personally, when trying to decide between two different interpretations of the rules, one of which is narrower than the other, I think evidence of how the designers run their own games and the content of the official modules they approve is worth considering. That evidence isn't necessarily dispositive, but I think it can still be informative.</p><p></p><p>I mean, which is more likely? That the designers articulated a narrow standard of play, and then failed to adhere to that narrow standard in their own games and also routinely approved modules that failed to adhere to that narrow standard? Or that the designers articulated a broader standard of play, and the diversity of methods they use at their table and the modules they approve meet that broader standard?</p><p></p><p>There's room for debate, but personally I think the latter is significantly more likely. Under my interpretation of the climbing rules (that the rules leave it up to the DM to decide what qualifies as a climbing complication) it makes sense that the designers left such decisions up to the module writers.</p><p></p><p>(And yes, I suspect that the bias towards calling for checks in the modules stems from the writers of the modules being more familiar with previous editions. But since I read the rules as giving the writers discretion to identity climbing complications, I don't see the modules as rule violations even if I might question the writers' judgement on what checks to call for.)</p></blockquote><p></p>
[QUOTE="Xetheral, post: 8197584, member: 6802765"] Personally, when trying to decide between two different interpretations of the rules, one of which is narrower than the other, I think evidence of how the designers run their own games and the content of the official modules they approve is worth considering. That evidence isn't necessarily dispositive, but I think it can still be informative. I mean, which is more likely? That the designers articulated a narrow standard of play, and then failed to adhere to that narrow standard in their own games and also routinely approved modules that failed to adhere to that narrow standard? Or that the designers articulated a broader standard of play, and the diversity of methods they use at their table and the modules they approve meet that broader standard? There's room for debate, but personally I think the latter is significantly more likely. Under my interpretation of the climbing rules (that the rules leave it up to the DM to decide what qualifies as a climbing complication) it makes sense that the designers left such decisions up to the module writers. (And yes, I suspect that the bias towards calling for checks in the modules stems from the writers of the modules being more familiar with previous editions. But since I read the rules as giving the writers discretion to identity climbing complications, I don't see the modules as rule violations even if I might question the writers' judgement on what checks to call for.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Climbing a tower rules 5e
Top