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Climbing a tower rules 5e
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<blockquote data-quote="Imaculata" data-source="post: 8197657" data-attributes="member: 6801286"><p>Unless the players make an extra effort to help clear that distance, according to raw they can't make that jump.</p><p></p><p></p><p></p><p>Just because there isn't an explicit rule to make that jump, does not exclude the possibility of the players coming up with a solution. So it is not impossible. Just not possible with a normal jump.</p><p></p><p></p><p></p><p>I think it is more accurate to say that 5e rules allow a pc to jump or climb as far as their movement allows, without a check. But the DM may ask for a check if there is an obstable they need to clear, or if the pc is landing in difficult terrain. They don't state that these are the only conditions that allow for a check, as the DM is always empowered to decide a check is needed. The rules are proscriptive in this way, showing that with most jumps, a check is not needed.</p><p></p><p></p><p></p><p>A 10 ft. jump across an empty pit is just as difficult as a jump across a 10 ft. pit filled with sharks with laserbeams on their heads. It is a 10 ft jump, so if you have a STR 10 or more and a running start, you can make the jump. No check. How more clear can the rules be? </p><p></p><p>The rules make it very clear that it is your strength that determines how far a distance in feet you can jump. The pit doesn't become bigger because it is filled with deadly laserbeam sharks. Heck, one could even argue that most jumps in D&D are scary. But that doesn't justify a check.</p><p></p><p></p><p></p><p>I really don't think it does. There is what the rules say, and how you interpret the rules differently. As [USER=97077]@iserith[/USER] already pointed out, you are empowered by 5e rules to do whatever you want. But the rules say a check is not needed.</p><p></p><p></p><p> </p><p></p><p>Which Is fine. But in respect to jumping and climbing, you are introducing a house rule into the game which is more in line with older editions.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 8197657, member: 6801286"] Unless the players make an extra effort to help clear that distance, according to raw they can't make that jump. Just because there isn't an explicit rule to make that jump, does not exclude the possibility of the players coming up with a solution. So it is not impossible. Just not possible with a normal jump. I think it is more accurate to say that 5e rules allow a pc to jump or climb as far as their movement allows, without a check. But the DM may ask for a check if there is an obstable they need to clear, or if the pc is landing in difficult terrain. They don't state that these are the only conditions that allow for a check, as the DM is always empowered to decide a check is needed. The rules are proscriptive in this way, showing that with most jumps, a check is not needed. A 10 ft. jump across an empty pit is just as difficult as a jump across a 10 ft. pit filled with sharks with laserbeams on their heads. It is a 10 ft jump, so if you have a STR 10 or more and a running start, you can make the jump. No check. How more clear can the rules be? The rules make it very clear that it is your strength that determines how far a distance in feet you can jump. The pit doesn't become bigger because it is filled with deadly laserbeam sharks. Heck, one could even argue that most jumps in D&D are scary. But that doesn't justify a check. I really don't think it does. There is what the rules say, and how you interpret the rules differently. As [USER=97077]@iserith[/USER] already pointed out, you are empowered by 5e rules to do whatever you want. But the rules say a check is not needed. Which Is fine. But in respect to jumping and climbing, you are introducing a house rule into the game which is more in line with older editions. [/QUOTE]
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