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Climbing a tower rules 5e
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<blockquote data-quote="DND_Reborn" data-source="post: 8197698" data-attributes="member: 6987520"><p>Without a special feature (like Step of the Wind) or something, they can't according to your use of the rules. That is extremely unfortunate IMO and I'm very glad I don't play like that...</p><p></p><p>Exactly, you can't. Sadly. The "rules" if you read them without bringing into them the ability to call for a check (something the DMG clearly outlines), you are only limiting your game.</p><p></p><p></p><p>So, you feel those are the only times the DM can ask for a check? Again, you (and others) seem to be say (even though I don't <em>think</em> you are) that only times the DM may ask for check is given the options presented in the specific rules related to movement (more or less...).</p><p></p><p></p><p>Oh, so you <em>do</em> understand the DM can ask for checks at other times...</p><p></p><p>So, it comes down to this (for you): if you don't have a high enough STR, you can't make the jump.</p><p></p><p>That's pathetic for a game, especially if you view PCs as "heroic" types. And again, I am very glad I don't play like that...</p><p></p><p></p><p>Precisely. But both would require a check due to the danger and fact failure has consequences (falling in the first cast, falling and being bitten by snake and/or shot by their lasers in the second case... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ).</p><p></p><p>Now, those are <em>not</em> the same as just making a 10-foot jump on solid ground, with no obstacle in the way.</p><p></p><p></p><p>Fine, and no surprise there. I think it does...</p><p></p><p></p><p>And I know I am completely within the bounds of the rules of the game (no houserule required) by playing the way we do.</p><p></p><p></p><p>It isn't guaranteed, though. The rules give two specific examples of when a check might be called for. But they are just that, <em>examples</em>, and IMO asking for a check due to "great" heights is a factor that falls within the DM's prerogative and in line with the rules as written. Certainly what constitutes a great height or even a complicating factor is subjective... and one DM could very well rule differently from another.</p><p></p><p>Again, this is what I mean by subjective, of course, to many DMs a high climb might not warrant a role, to others such as myself, it certainly does. Otherwise, you get into ridiculous assumptions...</p><p></p><p>And, although it is hardly exhaustive, the examples in the modules provided above show how even the writers and designers of the game feel IMO asking for a check given only distances is reasonable...</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8197698, member: 6987520"] Without a special feature (like Step of the Wind) or something, they can't according to your use of the rules. That is extremely unfortunate IMO and I'm very glad I don't play like that... Exactly, you can't. Sadly. The "rules" if you read them without bringing into them the ability to call for a check (something the DMG clearly outlines), you are only limiting your game. So, you feel those are the only times the DM can ask for a check? Again, you (and others) seem to be say (even though I don't [I]think[/I] you are) that only times the DM may ask for check is given the options presented in the specific rules related to movement (more or less...). Oh, so you [I]do[/I] understand the DM can ask for checks at other times... So, it comes down to this (for you): if you don't have a high enough STR, you can't make the jump. That's pathetic for a game, especially if you view PCs as "heroic" types. And again, I am very glad I don't play like that... Precisely. But both would require a check due to the danger and fact failure has consequences (falling in the first cast, falling and being bitten by snake and/or shot by their lasers in the second case... ;) ). Now, those are [I]not[/I] the same as just making a 10-foot jump on solid ground, with no obstacle in the way. Fine, and no surprise there. I think it does... And I know I am completely within the bounds of the rules of the game (no houserule required) by playing the way we do. It isn't guaranteed, though. The rules give two specific examples of when a check might be called for. But they are just that, [I]examples[/I], and IMO asking for a check due to "great" heights is a factor that falls within the DM's prerogative and in line with the rules as written. Certainly what constitutes a great height or even a complicating factor is subjective... and one DM could very well rule differently from another. Again, this is what I mean by subjective, of course, to many DMs a high climb might not warrant a role, to others such as myself, it certainly does. Otherwise, you get into ridiculous assumptions... And, although it is hardly exhaustive, the examples in the modules provided above show how even the writers and designers of the game feel IMO asking for a check given only distances is reasonable... [/QUOTE]
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