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Climbing a tower rules 5e
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<blockquote data-quote="Imaculata" data-source="post: 8198670" data-attributes="member: 6801286"><p>6ENow said that if you don't ask for a check, you are handwaving the obstacle. But that is not how an exploration challenge works in 5e. The idea that obstacle == check, is a style of play belonging in older editions of D&D. </p><p></p><p>It seems to me that the real issue here is not that some posters are asking for a check, for something that by raw is not required (such as movement distance or stress). But that they don't understand how 5e exploration challenges work.</p><p></p><p>In 5e, the goal of the DM should not be to force a die roll on his players in order to present a challenge. That is putting the cart before the horse. What the DM should do, is describe a challenge, and based on the approach of the players (and following 5e rules) decide if the outcome is in doubt. A die roll is not the goal. And the idea that you are handwaving the challenge by not asking for a check, is a misunderstanding of how 5e's exploration pillar works.</p><p></p><p>In fact, 5e has been designed to eliminate a lot of die rolling, in favor of accessibility, and a faster and easier play experience. This is why several actions are now considered movement, and don't require a check. And that is one of those things that I really appreciate about 5e, even if the edition as a whole is not for me. I don't understand why several posters are so against playing 5e as intended. There are 4 whole editions you can go back to, if you like their rules more.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 8198670, member: 6801286"] 6ENow said that if you don't ask for a check, you are handwaving the obstacle. But that is not how an exploration challenge works in 5e. The idea that obstacle == check, is a style of play belonging in older editions of D&D. It seems to me that the real issue here is not that some posters are asking for a check, for something that by raw is not required (such as movement distance or stress). But that they don't understand how 5e exploration challenges work. In 5e, the goal of the DM should not be to force a die roll on his players in order to present a challenge. That is putting the cart before the horse. What the DM should do, is describe a challenge, and based on the approach of the players (and following 5e rules) decide if the outcome is in doubt. A die roll is not the goal. And the idea that you are handwaving the challenge by not asking for a check, is a misunderstanding of how 5e's exploration pillar works. In fact, 5e has been designed to eliminate a lot of die rolling, in favor of accessibility, and a faster and easier play experience. This is why several actions are now considered movement, and don't require a check. And that is one of those things that I really appreciate about 5e, even if the edition as a whole is not for me. I don't understand why several posters are so against playing 5e as intended. There are 4 whole editions you can go back to, if you like their rules more. [/QUOTE]
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