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Climbing a tower rules 5e
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<blockquote data-quote="Xetheral" data-source="post: 8198717" data-attributes="member: 6802765"><p>Climbing, swimming, and jumping <em>use</em> movement. That doesn't necessarily mean the limits on time spent climbing, swimming, and jumping are the same as the limits on time spent moving.</p><p></p><p>Personally I'm not going to allow a character to freely climb or swim for 8 hours straight at will, particularly not in armor and with full gear. Partially that's because I prefer more realism in my games, and partly it's because I want large bodies of water and major terrain features like half-mile high escarpments to be meaningful obstacles to travel and trade.</p><p></p><p></p><p>I don't understand how you're starting with the premise that climbing, swimming, and jumping use movement for the round and reaching the conclusion that climbing, swimming, and jumping are no different from normal movement. To me, your conclusion does not logically follow from the premise.</p></blockquote><p></p>
[QUOTE="Xetheral, post: 8198717, member: 6802765"] Climbing, swimming, and jumping [I]use[/I] movement. That doesn't necessarily mean the limits on time spent climbing, swimming, and jumping are the same as the limits on time spent moving. Personally I'm not going to allow a character to freely climb or swim for 8 hours straight at will, particularly not in armor and with full gear. Partially that's because I prefer more realism in my games, and partly it's because I want large bodies of water and major terrain features like half-mile high escarpments to be meaningful obstacles to travel and trade. I don't understand how you're starting with the premise that climbing, swimming, and jumping use movement for the round and reaching the conclusion that climbing, swimming, and jumping are no different from normal movement. To me, your conclusion does not logically follow from the premise. [/QUOTE]
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