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Climbing a tower rules 5e
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<blockquote data-quote="Coroc" data-source="post: 8198781" data-attributes="member: 6895991"><p>omg the things i could do at 10 with ease, otoh some of the things i can do now which i couldnt back then are also impressive <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>but pls do not let me be missunderstood by you, normally e.g. For the given example 40 ft with a knotted rope a dc 5-10 athletics or acrobatics check should be in order, every one of the group is an adventurer, and even the scholarly wizard is some one who is acustomed to medieval surroundings and conditions, so these are at least twice as tough for every physical challenge than modern men.</p><p></p><p>i had the situation where my pc had to climb up an enormous height, and the dm was of the opinion to resolve that with multiple climbing checks ithink a total of three. The problem is, that even with a moderate dc of 10 and lets say a +5 for athletics, you get a 75% chance to fail, because the three rolls are dependant from a stochastic pov.</p><p>in that case one roll for the climbing, and a second roll for your endurance aka a dc 10 constitution check would have been more fair, with the second check not necessarily having fatal consequences in case of a fail.</p><p>maybe a botched con check.would force you to make a break at half height, or force you to climb down again.</p></blockquote><p></p>
[QUOTE="Coroc, post: 8198781, member: 6895991"] omg the things i could do at 10 with ease, otoh some of the things i can do now which i couldnt back then are also impressive :) but pls do not let me be missunderstood by you, normally e.g. For the given example 40 ft with a knotted rope a dc 5-10 athletics or acrobatics check should be in order, every one of the group is an adventurer, and even the scholarly wizard is some one who is acustomed to medieval surroundings and conditions, so these are at least twice as tough for every physical challenge than modern men. i had the situation where my pc had to climb up an enormous height, and the dm was of the opinion to resolve that with multiple climbing checks ithink a total of three. The problem is, that even with a moderate dc of 10 and lets say a +5 for athletics, you get a 75% chance to fail, because the three rolls are dependant from a stochastic pov. in that case one roll for the climbing, and a second roll for your endurance aka a dc 10 constitution check would have been more fair, with the second check not necessarily having fatal consequences in case of a fail. maybe a botched con check.would force you to make a break at half height, or force you to climb down again. [/QUOTE]
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