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Climbing a tower rules 5e
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<blockquote data-quote="Charlaquin" data-source="post: 8198990" data-attributes="member: 6779196"><p>So, please don’t take this the wrong way, but this makes it sound like you are arguing more from a desire to have the way you run the game validated than from a desire to determine the best way to run the game (for you). When told that the way you run your game doesn’t seem consistent with the rules, but it is fine to house rule, your impression is that you’re being told you’re running the game “wrong” and your instinct is to defend your way of running the game as being “allowed” by the rules. Personally, I don’t think there’s anything “wrong” with running the game in a way that isn’t consistent with the rules. I myself run the game in some ways which are inconsistent with my own understanding of the rules. But I arrived at those house rules by understanding the design purpose of the rules as written, and intentionally making changes to create specific desired outcomes. I’m not concerned with whether the way I run the game is “right” or “wrong” or even supported by the rules. I’m concerned with running the best version of the game I can, and in service of that goal, I want to understand what the rules say, why they were written that way, and what play experience they were designed to create, so that I can either follow that intended experience or deviate from it with intentionality.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8198990, member: 6779196"] So, please don’t take this the wrong way, but this makes it sound like you are arguing more from a desire to have the way you run the game validated than from a desire to determine the best way to run the game (for you). When told that the way you run your game doesn’t seem consistent with the rules, but it is fine to house rule, your impression is that you’re being told you’re running the game “wrong” and your instinct is to defend your way of running the game as being “allowed” by the rules. Personally, I don’t think there’s anything “wrong” with running the game in a way that isn’t consistent with the rules. I myself run the game in some ways which are inconsistent with my own understanding of the rules. But I arrived at those house rules by understanding the design purpose of the rules as written, and intentionally making changes to create specific desired outcomes. I’m not concerned with whether the way I run the game is “right” or “wrong” or even supported by the rules. I’m concerned with running the best version of the game I can, and in service of that goal, I want to understand what the rules say, why they were written that way, and what play experience they were designed to create, so that I can either follow that intended experience or deviate from it with intentionality. [/QUOTE]
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