Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Climbing a tower rules 5e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Charlaquin" data-source="post: 8199798" data-attributes="member: 6779196"><p>That’s one way to look at it. Under this lens, a passive check is comparable to taking 10 in 3e. Personally, I tend to use passive checks when an action is performed continuously over time - keeping watch for danger or moving stealthily while traveling overland or exploring a dungeon, for example.</p><p></p><p>The rules for Working Together should allow a strong climber to grant a weak climber advantage even without taking disadvantage, provided they came up with a reasonable approach to help. Personally, I don’t much like the RAW for group checks. I prefer, when the group could fail if anyone fails, to have only the character with the lowest modifier roll, so the party can work together to shore up their weakest point before attempting something together. If the group could succeed if anyone succeeds, I have the character with the highest modifier roll.</p><p></p><p>Certainly! One thing to keep in mind though is that the cognitive load for the DM is greater when considering all combinations of skills and abilities than when just considering the 6 abilities and each of the skills normally associated with them. For this reason, it can be beneficial to set the expectation that the DM only calls for ability checks, and the player suggests a proficiency if they think they have one that is applicable. Then as DM you can either agree and allow the proficiency to apply, or disagree and have the player make the unmodified ability check.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8199798, member: 6779196"] That’s one way to look at it. Under this lens, a passive check is comparable to taking 10 in 3e. Personally, I tend to use passive checks when an action is performed continuously over time - keeping watch for danger or moving stealthily while traveling overland or exploring a dungeon, for example. The rules for Working Together should allow a strong climber to grant a weak climber advantage even without taking disadvantage, provided they came up with a reasonable approach to help. Personally, I don’t much like the RAW for group checks. I prefer, when the group could fail if anyone fails, to have only the character with the lowest modifier roll, so the party can work together to shore up their weakest point before attempting something together. If the group could succeed if anyone succeeds, I have the character with the highest modifier roll. Certainly! One thing to keep in mind though is that the cognitive load for the DM is greater when considering all combinations of skills and abilities than when just considering the 6 abilities and each of the skills normally associated with them. For this reason, it can be beneficial to set the expectation that the DM only calls for ability checks, and the player suggests a proficiency if they think they have one that is applicable. Then as DM you can either agree and allow the proficiency to apply, or disagree and have the player make the unmodified ability check. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Climbing a tower rules 5e
Top