Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Climbing a tower rules 5e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Flamestrike" data-source="post: 8201305" data-attributes="member: 6788736"><p>It's an imperfect world. Just like IRL we cant ever know the probabilities of success for any given task, neither should the players.</p><p></p><p>I recall a thread recently where a poster stated his LG (or N - I cant remember) PC tossed a warhammer at a fleeing child thief 'aiming for his legs to knock him to the ground'.</p><p></p><p>He performed the action because the DC was set for the task by the DM, and he was aware that the consequences did not involve a possibility of accidentally killing the child (obviously an evil act).</p><p></p><p>In my view a player should not know the DC for such a task, and furthermore should not know the precise consequences. It's up to the player to imagine the task (I am tossing a warhammer at a running child on a city street from a distance of 30'), and the likely consequences that could stem from that actions failure or success (accidentally kill the child, break his legs, miss and hit a bystander etc).</p><p></p><p>The player trusts me (as DM) to set an appropriate DC for that task, and to adjudicate consequences for success or failure accordingly.</p><p></p><p>In my view thats a far better method of resolving actions which better preserves realism, makes players imagine the action more clearly, consider all possible consequences for actions (and not just the ones pre determined by the DM and announced to the player) and not reduce everything to a question of probability. </p><p></p><p>It also heightens suspense during action resolution which is an important driver of engagement and excitement.</p><p></p><p>Not knowing the DC/ AC also drives players to use things like bardic inspiration or just normal inspiration and similar effects to push clutch rolls without gaming the DC. </p><p></p><p>It just works better I find. I dont do it all the time (sometimes it's just more convenient to announce the DC and ask for a roll) but I do do it.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 8201305, member: 6788736"] It's an imperfect world. Just like IRL we cant ever know the probabilities of success for any given task, neither should the players. I recall a thread recently where a poster stated his LG (or N - I cant remember) PC tossed a warhammer at a fleeing child thief 'aiming for his legs to knock him to the ground'. He performed the action because the DC was set for the task by the DM, and he was aware that the consequences did not involve a possibility of accidentally killing the child (obviously an evil act). In my view a player should not know the DC for such a task, and furthermore should not know the precise consequences. It's up to the player to imagine the task (I am tossing a warhammer at a running child on a city street from a distance of 30'), and the likely consequences that could stem from that actions failure or success (accidentally kill the child, break his legs, miss and hit a bystander etc). The player trusts me (as DM) to set an appropriate DC for that task, and to adjudicate consequences for success or failure accordingly. In my view thats a far better method of resolving actions which better preserves realism, makes players imagine the action more clearly, consider all possible consequences for actions (and not just the ones pre determined by the DM and announced to the player) and not reduce everything to a question of probability. It also heightens suspense during action resolution which is an important driver of engagement and excitement. Not knowing the DC/ AC also drives players to use things like bardic inspiration or just normal inspiration and similar effects to push clutch rolls without gaming the DC. It just works better I find. I dont do it all the time (sometimes it's just more convenient to announce the DC and ask for a roll) but I do do it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Climbing a tower rules 5e
Top