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Climbing and falling
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<blockquote data-quote="DND_Reborn" data-source="post: 8086296" data-attributes="member: 6987520"><p>Ok, so we'll go with your +0... Yes, 4 checks.</p><p></p><p>Rolls 10 or higher (DC 10) and climbs 15 feet. Rolls 5-9 and doesn't make any progress. Rolls 1-4 (only 20%) and he <em>might</em> fall. He then rolls a DC 10 DEX save (let's assume +0 again) and only falls on a 9 or lower (45%). So, the chance of him failing a check <em>and</em> a save is only 9%.</p><p></p><p>FWIW, the chance of him making 4 checks <em>in a row</em> is 0.55^4 which is 9.15%. <em>That alone is higher than the 6% you claimed before</em>. And that is making 4 checks in a row. He can easily make a couple, fail one without falling, and then continue the climb.</p><p></p><p><strong>Overall, a person with a +0 modifier has about a 55% chance of falling at some point during this climb, or they have roughly a 45% chance of making it to the top. Those who make the climb will average about 6-7 checks.</strong></p><p></p><p>(Roughly 17% fall before making it to 15', roughly 17% fall between 15-29', roughly 11% fall between 30-44', and roughly 10% fall while making the last 5' from 45-49'.)</p><p></p><p>For someone with no STR mod and no proficiency in Athletics, 45% for a 50' climb seems really good to me (in fact, it is probably <em>too</em> high).</p><p></p><p>For a +4 modifier (maybe a little STR and/or proficiency) and the chance of making this climb leaps to 88%, without ropes, a climber's kit, or anything.</p><p></p><p>You have to realize we aren't talking about a rock wall at a gym (<em>which people do fall from, even if they know what they're doing... hence the safety ropes, etc.</em>), we are talking about a wall in a natural setting where a hold might not support your weight, a root could pull out, etc.</p><p></p><p></p><p>As your opinion that is fine. A lot of games use compound checks and IMO they add to the suspense of the situation. So, when warranted I have no issue with them. Since you do, as I said before, I guess it is simply a good thing you don't play at our table. No issue with that, by the way, to each their own.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8086296, member: 6987520"] Ok, so we'll go with your +0... Yes, 4 checks. Rolls 10 or higher (DC 10) and climbs 15 feet. Rolls 5-9 and doesn't make any progress. Rolls 1-4 (only 20%) and he [I]might[/I] fall. He then rolls a DC 10 DEX save (let's assume +0 again) and only falls on a 9 or lower (45%). So, the chance of him failing a check [I]and[/I] a save is only 9%. FWIW, the chance of him making 4 checks [I]in a row[/I] is 0.55^4 which is 9.15%. [I]That alone is higher than the 6% you claimed before[/I]. And that is making 4 checks in a row. He can easily make a couple, fail one without falling, and then continue the climb. [B]Overall, a person with a +0 modifier has about a 55% chance of falling at some point during this climb, or they have roughly a 45% chance of making it to the top. Those who make the climb will average about 6-7 checks.[/B] (Roughly 17% fall before making it to 15', roughly 17% fall between 15-29', roughly 11% fall between 30-44', and roughly 10% fall while making the last 5' from 45-49'.) For someone with no STR mod and no proficiency in Athletics, 45% for a 50' climb seems really good to me (in fact, it is probably [I]too[/I] high). For a +4 modifier (maybe a little STR and/or proficiency) and the chance of making this climb leaps to 88%, without ropes, a climber's kit, or anything. You have to realize we aren't talking about a rock wall at a gym ([I]which people do fall from, even if they know what they're doing... hence the safety ropes, etc.[/I]), we are talking about a wall in a natural setting where a hold might not support your weight, a root could pull out, etc. As your opinion that is fine. A lot of games use compound checks and IMO they add to the suspense of the situation. So, when warranted I have no issue with them. Since you do, as I said before, I guess it is simply a good thing you don't play at our table. No issue with that, by the way, to each their own. [/QUOTE]
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