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Climbing and falling
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<blockquote data-quote="Flamestrike" data-source="post: 8086386" data-attributes="member: 6788736"><p>Maybe you see a 55 percent chance of a an adult human in good physical health falling off a 15m easy climb to be reasonable, but I dont.</p><p></p><p>I'm not seeing it. For me climbing a rope or a tree is 'auto-pass, no appreciable chance of failure'. Climbing a rough natural stone wall with handholds similar to an indoor climbing wall is DC 5 (at best). Unless time is vital, you can assume that any reasonably fit human can climb out of a 20' pit with rough walls (enough to grab onto) without a check.</p><p></p><p>I just hate compound skill checks. Id much rather assign a single DC to the entire climb, or worst case scenario (for particularly long climbs) maybe break it down into 2 or 3 sections at worst.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 8086386, member: 6788736"] Maybe you see a 55 percent chance of a an adult human in good physical health falling off a 15m easy climb to be reasonable, but I dont. I'm not seeing it. For me climbing a rope or a tree is 'auto-pass, no appreciable chance of failure'. Climbing a rough natural stone wall with handholds similar to an indoor climbing wall is DC 5 (at best). Unless time is vital, you can assume that any reasonably fit human can climb out of a 20' pit with rough walls (enough to grab onto) without a check. I just hate compound skill checks. Id much rather assign a single DC to the entire climb, or worst case scenario (for particularly long climbs) maybe break it down into 2 or 3 sections at worst. [/QUOTE]
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