Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Climbing and falling
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DND_Reborn" data-source="post: 8088095" data-attributes="member: 6987520"><p>So, the same thing mine do then??? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>Sure. Getting out of a pit isn't hard <em>IF</em> you have help, a rope (and people to lower it to you or a grappling hook), easy handholds (rock projections and crevices, roots, etc.) to climb. But a lot of people can't climb ropes easily even (remember how many kids, even older teens, had issues with rope climbing in gym class?). With a rope, you gain advantage on your check for climbing and the DC is usually lower anyway (typically 8 or so) IMO.</p><p></p><p>Consider this example: even a DC 10 with rope and +0 modifier will only <em>fall</em> 4% of the time. If you have a +4 or better modifier, you would only <em>fall</em> with double 1's, so 1 in 400 chance. With 4 checks, the +0 modifier would fall (at some point) about 15%, but with the +4 or better it is only 1%.</p><p></p><p>So, yes, with help, and even a bit of ability or proficiency, it isn't <em>hard</em> to get out of a pit. Without help, it is much harder but still very possible. That's all I've been saying since the beginning. But all this started with us talking about climbing a cliff by oneself.</p><p></p><p>Anyway, the big difference (as I already noted) is in game style--if you want to take the time to play these obstacles out and make them part of the PCs experiences.</p><p></p><p></p><p>Given his strength and proficiency in Athletics, it shouldn't be a problem. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> So, I really don't know why you would bring it up unless your Achilles is a wimp? <em>shrug</em></p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8088095, member: 6987520"] So, the same thing mine do then??? ;) Sure. Getting out of a pit isn't hard [I]IF[/I] you have help, a rope (and people to lower it to you or a grappling hook), easy handholds (rock projections and crevices, roots, etc.) to climb. But a lot of people can't climb ropes easily even (remember how many kids, even older teens, had issues with rope climbing in gym class?). With a rope, you gain advantage on your check for climbing and the DC is usually lower anyway (typically 8 or so) IMO. Consider this example: even a DC 10 with rope and +0 modifier will only [I]fall[/I] 4% of the time. If you have a +4 or better modifier, you would only [I]fall[/I] with double 1's, so 1 in 400 chance. With 4 checks, the +0 modifier would fall (at some point) about 15%, but with the +4 or better it is only 1%. So, yes, with help, and even a bit of ability or proficiency, it isn't [I]hard[/I] to get out of a pit. Without help, it is much harder but still very possible. That's all I've been saying since the beginning. But all this started with us talking about climbing a cliff by oneself. Anyway, the big difference (as I already noted) is in game style--if you want to take the time to play these obstacles out and make them part of the PCs experiences. Given his strength and proficiency in Athletics, it shouldn't be a problem. ;) So, I really don't know why you would bring it up unless your Achilles is a wimp? [I]shrug[/I] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Climbing and falling
Top