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Climbing and falling
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<blockquote data-quote="DND_Reborn" data-source="post: 8088282" data-attributes="member: 6987520"><p>No, I did, it's just that it was a "I'm not going to bother actually justifying my previous response with specific examples," which to me is insulting and pointless.</p><p></p><p>So, since you took the time (which I appreciate if we're actually going to have any sort of civil discussion) I'll respond in kind. Let's compare your responses with my original premise:</p><p></p><p><em>"Because people can fall in, injuring themselves, and possibly become trapped. THAT is the purpose of a pit. "</em></p><p></p><p></p><p></p><p>Fair enough, but if your PCs are entering such places <em>without</em> that caution already in place... they deserve what they get. Anyway, you are causing caution because...why? Because the pits represent danger because "people can fall in, injuring themselves, and possibly become trapped." <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>Again, why does these become factors? Because the PCs are worried about...what? Falling in, injuring themselves, and possibly becoming trapped. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>And how will it try to kill the party? By falling in and injuring them.</p><p>How can it add to resource management? By falling in, injuring them, and possibly trapping them. So, they have to use resources to heal victims and get them out <em>or</em> use resources to avoid the pit if necessary.</p><p>Role playing challenge (a kin to a puzzle). Don't know about this one, in this case the "pit" most often is really just a vertical passage (often leading to a secret door/other part of the dungeon). But why is it a challenge? Because, again, you can fall in, injure yourself, and possibly get trapped.</p><p></p><p>However you <em>use</em> a pit, it's purpose remains the same: to hinder progress and represent a source of possible danger. Some can be easily avoided or even ignored, but the purpose of a pit remains the same.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8088282, member: 6987520"] No, I did, it's just that it was a "I'm not going to bother actually justifying my previous response with specific examples," which to me is insulting and pointless. So, since you took the time (which I appreciate if we're actually going to have any sort of civil discussion) I'll respond in kind. Let's compare your responses with my original premise: [I]"Because people can fall in, injuring themselves, and possibly become trapped. THAT is the purpose of a pit. "[/I] Fair enough, but if your PCs are entering such places [I]without[/I] that caution already in place... they deserve what they get. Anyway, you are causing caution because...why? Because the pits represent danger because "people can fall in, injuring themselves, and possibly become trapped." ;) Again, why does these become factors? Because the PCs are worried about...what? Falling in, injuring themselves, and possibly becoming trapped. ;) And how will it try to kill the party? By falling in and injuring them. How can it add to resource management? By falling in, injuring them, and possibly trapping them. So, they have to use resources to heal victims and get them out [I]or[/I] use resources to avoid the pit if necessary. Role playing challenge (a kin to a puzzle). Don't know about this one, in this case the "pit" most often is really just a vertical passage (often leading to a secret door/other part of the dungeon). But why is it a challenge? Because, again, you can fall in, injure yourself, and possibly get trapped. However you [I]use[/I] a pit, it's purpose remains the same: to hinder progress and represent a source of possible danger. Some can be easily avoided or even ignored, but the purpose of a pit remains the same. [/QUOTE]
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