Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Climbing and falling
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="(Psi)SeveredHead" data-source="post: 8088393" data-attributes="member: 1165"><p>Some years back I played in an RPG where our group (with pretty strong ranged attacks) were being attacked by barbarians. We had a few hours notice, but expected them to assault at dawn. Having read too many books on medieval sieges (and playing a character with high Intelligence), I suggested we build some sloping architecture. Enemies would basically come at us walking up a 45 degree slope, so a bit like making them walk through difficult terrain (at least that was my plan). We were still heavily outnumbered and would probably have to resort to melee a round later.</p><p></p><p>However, the game wasn't D&D. It was Warhammer 40,000, notorious for making PCs (and therefore NPCs) incompetent, such as these Chaos cultists (stronger than average, but maybe not specifically trained in climbing). Each round only one barbarian made their Climb-equivalent check and could come at us, and they would be instantly blown away. (All barbarians would make checks, but they kept failing. I think they had a 20% chance to succeed, but I don't actually know their stats.) One round two of them made it, but we outnumbered them 2:1 so we still smoked them. We held them off until reinforcements came.</p><p></p><p>Now I wish I could say I was a genius and saved our party, but that is definitely not the case. We won because climbing was too hard (unrealistically hard) and fortunately that was hurting the NPCs but not us this time. IMO a rough pit shouldn't be very hard to climb out of. Taking away someone's actions for even a round is worthwhile in combat (my favorite pit traps are kind of shallow, but are put right in front of ranged weapon using/spellcasting characters, so anyone charging them might fall in; this could influence behavior even if characters know there's pit traps there).</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 8088393, member: 1165"] Some years back I played in an RPG where our group (with pretty strong ranged attacks) were being attacked by barbarians. We had a few hours notice, but expected them to assault at dawn. Having read too many books on medieval sieges (and playing a character with high Intelligence), I suggested we build some sloping architecture. Enemies would basically come at us walking up a 45 degree slope, so a bit like making them walk through difficult terrain (at least that was my plan). We were still heavily outnumbered and would probably have to resort to melee a round later. However, the game wasn't D&D. It was Warhammer 40,000, notorious for making PCs (and therefore NPCs) incompetent, such as these Chaos cultists (stronger than average, but maybe not specifically trained in climbing). Each round only one barbarian made their Climb-equivalent check and could come at us, and they would be instantly blown away. (All barbarians would make checks, but they kept failing. I think they had a 20% chance to succeed, but I don't actually know their stats.) One round two of them made it, but we outnumbered them 2:1 so we still smoked them. We held them off until reinforcements came. Now I wish I could say I was a genius and saved our party, but that is definitely not the case. We won because climbing was too hard (unrealistically hard) and fortunately that was hurting the NPCs but not us this time. IMO a rough pit shouldn't be very hard to climb out of. Taking away someone's actions for even a round is worthwhile in combat (my favorite pit traps are kind of shallow, but are put right in front of ranged weapon using/spellcasting characters, so anyone charging them might fall in; this could influence behavior even if characters know there's pit traps there). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Climbing and falling
Top