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Climbing and fighting on a mountain side
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<blockquote data-quote="aco175" data-source="post: 8383914" data-attributes="member: 27385"><p>If the group is being relatively safe and climbing with rope and moving half speed, I would let them climb with no checks needed. Once you start with checks, someone is falling. Falls should be minor to average to level with falls of 1d4x10ft for a few d6s each time. The point is to not kill them and just frustrate them and still have them want to climb. </p><p></p><p>There should be places along the route that they can reach and be more safe like ledges and ruins of a tower or such. Perhaps the goblins are launching balloon attacks off the ledge of an old ruined platform. There could be an old entrance into the mountain that has collapsed, but the ledge is still there. Some of the PCs will want to double more to get to safety and take the attacks of opportunity to get there. I would also think that attacking while climbing should be at disadvantage and PCs would want to get to any safety to prevent that. </p><p></p><p>You can also get some variant rules like trying to attack w/o disadvantage requires an Athletics or Acrobatics check with the possibility of falling some. If the penalty is death from falling, the benefit is not worth it. I might make the DC10 to give a decent chance for the benefit.</p></blockquote><p></p>
[QUOTE="aco175, post: 8383914, member: 27385"] If the group is being relatively safe and climbing with rope and moving half speed, I would let them climb with no checks needed. Once you start with checks, someone is falling. Falls should be minor to average to level with falls of 1d4x10ft for a few d6s each time. The point is to not kill them and just frustrate them and still have them want to climb. There should be places along the route that they can reach and be more safe like ledges and ruins of a tower or such. Perhaps the goblins are launching balloon attacks off the ledge of an old ruined platform. There could be an old entrance into the mountain that has collapsed, but the ledge is still there. Some of the PCs will want to double more to get to safety and take the attacks of opportunity to get there. I would also think that attacking while climbing should be at disadvantage and PCs would want to get to any safety to prevent that. You can also get some variant rules like trying to attack w/o disadvantage requires an Athletics or Acrobatics check with the possibility of falling some. If the penalty is death from falling, the benefit is not worth it. I might make the DC10 to give a decent chance for the benefit. [/QUOTE]
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