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Climbing and fighting on a mountain side
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<blockquote data-quote="iserith" data-source="post: 8383960" data-attributes="member: 97077"><p>I don't think any new rules are needed to pull this off and, as others have stated, the random chance for the armored PC to fall isn't good because it doesn't allow for any meaningful choice except wear armor or take it off (or perhaps use a climber's kit to reduce falling distance). </p><p></p><p>Remember, climbing and jumping don't actually have any ability checks associated with them except in particular circumstances, such as attempting to climb a sheer surface, avoiding hazards, or cling to a surface while something is trying to knock you off. A rope is just going to make this relatively easy with no checks necessary just to climb. Jumping would only call for an ability check if trying to do a stunt or maybe jump a longer distance than normal, provided something in the environment is allowing for that possibility (a swinging rope, perhaps).</p><p></p><p>If the platforms are narrow or slippery, then this may call for a Dexterity (Acrobatics) check, but you should be aware that doing so for every 5 feet is basically a death sentence (depending on the size of the platform). I would also make this relevant only to Medium-sized characters or larger. Small PCs wouldn't have to make that check and this would mean the goblins don't either. Jumping into difficult terrain would call for a similar check (DC 10). In general, you may say that failing these checks means the PC loses whatever they are holding to grasp onto the platform to avoid falling. Or perhaps they fall to the next shelf down. Again, they'll be wise to bring climber's kits with them.</p><p></p><p>In short, no new rules are required here in my view. Just use the ones you have, applying them whenever the player declares an action that has an uncertain outcome and a meaningful consequence for failure.</p></blockquote><p></p>
[QUOTE="iserith, post: 8383960, member: 97077"] I don't think any new rules are needed to pull this off and, as others have stated, the random chance for the armored PC to fall isn't good because it doesn't allow for any meaningful choice except wear armor or take it off (or perhaps use a climber's kit to reduce falling distance). Remember, climbing and jumping don't actually have any ability checks associated with them except in particular circumstances, such as attempting to climb a sheer surface, avoiding hazards, or cling to a surface while something is trying to knock you off. A rope is just going to make this relatively easy with no checks necessary just to climb. Jumping would only call for an ability check if trying to do a stunt or maybe jump a longer distance than normal, provided something in the environment is allowing for that possibility (a swinging rope, perhaps). If the platforms are narrow or slippery, then this may call for a Dexterity (Acrobatics) check, but you should be aware that doing so for every 5 feet is basically a death sentence (depending on the size of the platform). I would also make this relevant only to Medium-sized characters or larger. Small PCs wouldn't have to make that check and this would mean the goblins don't either. Jumping into difficult terrain would call for a similar check (DC 10). In general, you may say that failing these checks means the PC loses whatever they are holding to grasp onto the platform to avoid falling. Or perhaps they fall to the next shelf down. Again, they'll be wise to bring climber's kits with them. In short, no new rules are required here in my view. Just use the ones you have, applying them whenever the player declares an action that has an uncertain outcome and a meaningful consequence for failure. [/QUOTE]
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