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Climbing and fighting on a mountain side
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<blockquote data-quote="Brotton Goodfellow" data-source="post: 8383999" data-attributes="member: 6812740"><p>Assume the characters have prepared for such an arduous task so all their climbing gear is in good working order.</p><p></p><p>Don’t bother with checks if they are taking their time and climbing cautiously.</p><p></p><p>Do bother with checks if some sort of external threat shows up. Falling rocks, an unexpected storm, goblin arrows.</p><p></p><p>If a 1 is rolled for a check centred around climbing and not falling, the character is barely hanging on and the player must use their next turn to make another check/save. Failure means falling and taking damage, and the character having to make up for lost distance.</p><p></p><p>A failed roll that isn’t a 1 just means the character doesn’t make any meaningful progress up the mountain. </p><p></p><p>On the flip side, a natty 20 means the character can move its full speed OR move regular climbing speed and give an ally advantage on their next check/save roll.</p><p></p><p>Make sure every player has a ranged option for combat.</p></blockquote><p></p>
[QUOTE="Brotton Goodfellow, post: 8383999, member: 6812740"] Assume the characters have prepared for such an arduous task so all their climbing gear is in good working order. Don’t bother with checks if they are taking their time and climbing cautiously. Do bother with checks if some sort of external threat shows up. Falling rocks, an unexpected storm, goblin arrows. If a 1 is rolled for a check centred around climbing and not falling, the character is barely hanging on and the player must use their next turn to make another check/save. Failure means falling and taking damage, and the character having to make up for lost distance. A failed roll that isn’t a 1 just means the character doesn’t make any meaningful progress up the mountain. On the flip side, a natty 20 means the character can move its full speed OR move regular climbing speed and give an ally advantage on their next check/save roll. Make sure every player has a ranged option for combat. [/QUOTE]
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