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Clint Eastwood is Star Wars is Clint Eastwood (is Star Wars.)
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<blockquote data-quote="Sanzuo" data-source="post: 4853125" data-attributes="member: 66180"><p>I do not think this is a story hour. There are no stories (from me) after this one. Instead let's open discussion about how much better the original editions of the star wars roleplaying game were than the d20 iterations! Or tell me why you think the new editions are better.</p><p> </p><p></p><p> I like the original version because there was no class structure. You assigned points to your stats according to the character you wanted to play and that was it. Actually it had a lot in common with the white wolf systems. A lot of it was left abstract so that the game master and the players could fill in the gaps with their imaginations. Even buying equipment for starting characters was a simple; “Pick out what you think is appropriate for your character.”</p><p> </p><p></p><p> And that's not to mention how lethal the combat is. In the above story, my character (the man with no name) had just about an equal chance of getting splattered all over the ground in a single hit, had that giant alien gotten to him. There are no hit points in original star wars. You have three conditions – stunned, wounded and dying (four if you count being dead.)</p><p> </p><p></p><p> At one point my character took a barbed spike to the shoulder. That was a cringe-worthy moment, there was a big chance my character would be stumbling away from the battle losing blood and seeking a bacta tank, but I got a lucky roll on my test to take the hit and ended up not even being wounded.</p><p> </p><p></p><p> The new versions of the Star Wars games just seem too over-the-top. (Hm, kinda like the new movies.) Blaster fights are unbelievable with the hit point system. Taking nicks and cuts from swords in a medieval game like D&D is one thing, but having a character take several blaster rounds to the chest and being perfectly fine the next day is something else entirely.</p><p> </p><p></p><p> Feel free to also share your personal Star Wars tales!</p></blockquote><p></p>
[QUOTE="Sanzuo, post: 4853125, member: 66180"] I do not think this is a story hour. There are no stories (from me) after this one. Instead let's open discussion about how much better the original editions of the star wars roleplaying game were than the d20 iterations! Or tell me why you think the new editions are better. I like the original version because there was no class structure. You assigned points to your stats according to the character you wanted to play and that was it. Actually it had a lot in common with the white wolf systems. A lot of it was left abstract so that the game master and the players could fill in the gaps with their imaginations. Even buying equipment for starting characters was a simple; “Pick out what you think is appropriate for your character.” And that's not to mention how lethal the combat is. In the above story, my character (the man with no name) had just about an equal chance of getting splattered all over the ground in a single hit, had that giant alien gotten to him. There are no hit points in original star wars. You have three conditions – stunned, wounded and dying (four if you count being dead.) At one point my character took a barbed spike to the shoulder. That was a cringe-worthy moment, there was a big chance my character would be stumbling away from the battle losing blood and seeking a bacta tank, but I got a lucky roll on my test to take the hit and ended up not even being wounded. The new versions of the Star Wars games just seem too over-the-top. (Hm, kinda like the new movies.) Blaster fights are unbelievable with the hit point system. Taking nicks and cuts from swords in a medieval game like D&D is one thing, but having a character take several blaster rounds to the chest and being perfectly fine the next day is something else entirely. Feel free to also share your personal Star Wars tales! [/QUOTE]
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Clint Eastwood is Star Wars is Clint Eastwood (is Star Wars.)
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