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General Tabletop Discussion
*Pathfinder & Starfinder
Cloak of Displacement vs. Ring of Blinking
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<blockquote data-quote="Rozman" data-source="post: 1362683" data-attributes="member: 13363"><p>This would be for a fighter-type, or specifically-built spellcasters (i.e. nothing but magic missiles <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Why would I blow 50k on 15 rounds/day of 50% miss chance, when I can have it for 7 rounds/command as often as neccesary at a bargain 27k?</p><p></p><p>It seems you gain 50% miss chance either way, and with the Ring of Blink you lose:</p><ul> <li data-xf-list-type="ul">all/some of the benefit if your opponent can strike/see into the Ethereal plane</li> </ul> <ul> <li data-xf-list-type="ul">acquire a 20% miss chance</li> </ul> <ul> <li data-xf-list-type="ul">25% of your speed</li> </ul> <ul> <li data-xf-list-type="ul">duration; it only lasts 7 rounds</li> </ul><p></p><p></p><p>gain:</p><ul> <li data-xf-list-type="ul">the ability to strike as if invisible</li> </ul> <ul> <li data-xf-list-type="ul">half-damage from falling</li> </ul> <ul> <li data-xf-list-type="ul">half-damage from area effects</li> </ul> <ul> <li data-xf-list-type="ul">the ability to attack/ interact with ethereal creatures with a 20% miss chance</li> </ul> <ul> <li data-xf-list-type="ul">the ability to walk through thin walls, and thicker ones if you're brave/lucky</li> </ul> <ul> <li data-xf-list-type="ul">utility; it can be used more than 15 rounds/day</li> </ul><p></p><p>Your miss chance can be dealt with: Ghost Touch weapon (+1 cost)</p><p></p><p>The other negatives seem to make the savings worth it, and the benefits get even better if you throw some levels of Rogue into the mix.</p><p></p><p>Anything I'm missing, or am I underestimating some of the drawbacks to the Ring of Blinking?</p></blockquote><p></p>
[QUOTE="Rozman, post: 1362683, member: 13363"] This would be for a fighter-type, or specifically-built spellcasters (i.e. nothing but magic missiles :) Why would I blow 50k on 15 rounds/day of 50% miss chance, when I can have it for 7 rounds/command as often as neccesary at a bargain 27k? It seems you gain 50% miss chance either way, and with the Ring of Blink you lose: [list]all/some of the benefit if your opponent can strike/see into the Ethereal plane[/list] [list]acquire a 20% miss chance[/list] [list]25% of your speed[/list] [list]duration; it only lasts 7 rounds[/list] gain: [list]the ability to strike as if invisible[/list] [list]half-damage from falling[/list] [list]half-damage from area effects[/list] [list]the ability to attack/ interact with ethereal creatures with a 20% miss chance[/list] [list]the ability to walk through thin walls, and thicker ones if you're brave/lucky[/list] [list]utility; it can be used more than 15 rounds/day[/list] Your miss chance can be dealt with: Ghost Touch weapon (+1 cost) The other negatives seem to make the savings worth it, and the benefits get even better if you throw some levels of Rogue into the mix. Anything I'm missing, or am I underestimating some of the drawbacks to the Ring of Blinking? [/QUOTE]
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Cloak of Displacement vs. Ring of Blinking
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