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Cloak of Elvenkind - Advantage to Stealth AND -5 to passive perception?
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<blockquote data-quote="Shiroiken" data-source="post: 8202883" data-attributes="member: 6775477"><p>The Cloak (and Boots) are really good if you're not suspected. If someone's specifically looking for you (taking the action) they don't suffer disadvantage since they're suspicious of your presence. Otherwise they had disadvantage if sight/sound is the primary form of detection. If you are at a distance, sound is likely irrelevant (unless it's really, really quiet), so the Cloak would grant disadvantage to perception. If you're invisible or behind total cover, sight is irrelevant, so the Boots would grant disadvantage. If the target has another primary sense for perception (such as scent), neither will likely grant disadvantage.</p><p></p><p></p><p></p><p>Your "obviously" is interesting, because nowhere in a 5E rulebook does it ever say how to use Passive Checks, except the one example of becoming Hidden. This example includes the roll of a die (the Dex/Stealth roll), so this "obviously" isn't always correct (if ever). Mike Mearls was asked early in 5E about Passive Checks, and he suggested the DM roll a die against the players score to determine if something/someone was hidden. It was only much later that Crawford "clarified" how Passive Skills were always supposed to work.</p><p></p><p></p><p></p><p></p><p></p><p>Crawford made the mistake that many, many players in 5E do: carrying baggage from a prior edition. This was how Passive worked in 4E, but they never actually put it in the rules anywhere. I honestly don't know if they left it intentionally vague, allowing the DM to decide how they wanted to do it, or if it was inadvertently omitted. I believe the former, because if the latter, I'd image they would have added it in a later printing (and issued errata).</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 8202883, member: 6775477"] The Cloak (and Boots) are really good if you're not suspected. If someone's specifically looking for you (taking the action) they don't suffer disadvantage since they're suspicious of your presence. Otherwise they had disadvantage if sight/sound is the primary form of detection. If you are at a distance, sound is likely irrelevant (unless it's really, really quiet), so the Cloak would grant disadvantage to perception. If you're invisible or behind total cover, sight is irrelevant, so the Boots would grant disadvantage. If the target has another primary sense for perception (such as scent), neither will likely grant disadvantage. Your "obviously" is interesting, because nowhere in a 5E rulebook does it ever say how to use Passive Checks, except the one example of becoming Hidden. This example includes the roll of a die (the Dex/Stealth roll), so this "obviously" isn't always correct (if ever). Mike Mearls was asked early in 5E about Passive Checks, and he suggested the DM roll a die against the players score to determine if something/someone was hidden. It was only much later that Crawford "clarified" how Passive Skills were always supposed to work. Crawford made the mistake that many, many players in 5E do: carrying baggage from a prior edition. This was how Passive worked in 4E, but they never actually put it in the rules anywhere. I honestly don't know if they left it intentionally vague, allowing the DM to decide how they wanted to do it, or if it was inadvertently omitted. I believe the former, because if the latter, I'd image they would have added it in a later printing (and issued errata). [/QUOTE]
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