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*Dungeons & Dragons
Cloak of Elvenkind - Advantage to Stealth AND -5 to passive perception?
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<blockquote data-quote="clearstream" data-source="post: 8203833" data-attributes="member: 71699"><p>Casting a spell and concentrating on a spell are different things: which we can tell as just because a spell is cast does not mean it must be concentrated on. But hiding and being hidden are one thing: there's no mode of hiding that doesn't result in being hidden. The better argument is DM discretion, which can mean whatever a DM likes it to mean.</p><p></p><p>Say that we want to exercise our discretion in a way that reliably meets the expectations of other players. Probably therefore we want to exercise our discretion consistently. It feels to me like we are not doing that very well if treat becoming hidden and hiding differently.</p><p></p><p>Another and perhaps more important consideration is the effect in play. In dim light (or darkness counting as dim light) our rogue can step around a corner (out of sight) to become hidden, and then sneak back. Other creatures have disadvantage on Wisdom (Perception) checks to notice them, so if not actively searching many creatures in the MM will remain oblivious to them. Even actively searching, many will be very unlikely to see our rogue due to their expertise in Stealth.</p><p></p><p>On the good side, that will mean rogues will far more frequently be able to make melee attacks from hidden. (A stricter DM ruling results in rogues mostly being limited to ranged attacks from hidden.) Assassins will be more effective. On the bad side, a group will see Stealth become far more powerful in their game - and they will get some bald-faced acts that feel almost as if they are sneaking-in-plain-sight. That might jar their narrative (I backed away from stronger hiding in part due to this).</p><p></p><p>Of course, a DM might avoid OP Stealth and jarring the narrative by exercising their discretion differently at different times, but I believe that has a negative impact on player control over the narrative. Usually it's better for character abilities to work in a reliable way. If you think of those as levers that let players choose modify a narrative in specific ways, then hopefully you can see why this can be an important consideration.</p><p></p><p>That is why for me, I favour the stronger consistency, and the weaker rather than stronger use when lightly obscured.</p></blockquote><p></p>
[QUOTE="clearstream, post: 8203833, member: 71699"] Casting a spell and concentrating on a spell are different things: which we can tell as just because a spell is cast does not mean it must be concentrated on. But hiding and being hidden are one thing: there's no mode of hiding that doesn't result in being hidden. The better argument is DM discretion, which can mean whatever a DM likes it to mean. Say that we want to exercise our discretion in a way that reliably meets the expectations of other players. Probably therefore we want to exercise our discretion consistently. It feels to me like we are not doing that very well if treat becoming hidden and hiding differently. Another and perhaps more important consideration is the effect in play. In dim light (or darkness counting as dim light) our rogue can step around a corner (out of sight) to become hidden, and then sneak back. Other creatures have disadvantage on Wisdom (Perception) checks to notice them, so if not actively searching many creatures in the MM will remain oblivious to them. Even actively searching, many will be very unlikely to see our rogue due to their expertise in Stealth. On the good side, that will mean rogues will far more frequently be able to make melee attacks from hidden. (A stricter DM ruling results in rogues mostly being limited to ranged attacks from hidden.) Assassins will be more effective. On the bad side, a group will see Stealth become far more powerful in their game - and they will get some bald-faced acts that feel almost as if they are sneaking-in-plain-sight. That might jar their narrative (I backed away from stronger hiding in part due to this). Of course, a DM might avoid OP Stealth and jarring the narrative by exercising their discretion differently at different times, but I believe that has a negative impact on player control over the narrative. Usually it's better for character abilities to work in a reliable way. If you think of those as levers that let players choose modify a narrative in specific ways, then hopefully you can see why this can be an important consideration. That is why for me, I favour the stronger consistency, and the weaker rather than stronger use when lightly obscured. [/QUOTE]
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Cloak of Elvenkind - Advantage to Stealth AND -5 to passive perception?
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