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Cloak of Elvenkind - or how Hiding and Stealthing combines
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<blockquote data-quote="CapnZapp" data-source="post: 7202405" data-attributes="member: 12731"><p>(I found earlier threads talking about the cloak, but none specifically discussing this)</p><p></p><p>These are the two benefits of the cloak of elvenkind (with the hood up, while attuned):</p><p>* "Wisdom (Perception) checks made to see you have disadvantage"</p><p>* "you have advantage on Dexterity (Stealth) checks made to hide"</p><p></p><p>Now how do you run this in practice, in your games?</p><p></p><p>When a character attempts to hide from, say, a patrolling guard, I would normally ask for a Stealth check and pit that against the guard's passive perception.</p><p></p><p>First question - is this how you'd do it?</p><p></p><p>Assuming a yes, doesn't this mean the cloak gives you a double benefit? Hiding means making a Stealth (Dex) check vs the passive perception of the enemy. The character gain advantage on her active roll and also the DC is lowered by -5 (because that's how disadvantage on passive checks work).</p><p></p><p>End result, the two benefits stack - giving a "double benefit". </p><p></p><p>Am I using the stealth rules correctly? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /></p><p></p><p>Is this how you would run the encounter? Again assuming a yes - is something this powerful appropriate for an Uncommon item?</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7202405, member: 12731"] (I found earlier threads talking about the cloak, but none specifically discussing this) These are the two benefits of the cloak of elvenkind (with the hood up, while attuned): * "Wisdom (Perception) checks made to see you have disadvantage" * "you have advantage on Dexterity (Stealth) checks made to hide" Now how do you run this in practice, in your games? When a character attempts to hide from, say, a patrolling guard, I would normally ask for a Stealth check and pit that against the guard's passive perception. First question - is this how you'd do it? Assuming a yes, doesn't this mean the cloak gives you a double benefit? Hiding means making a Stealth (Dex) check vs the passive perception of the enemy. The character gain advantage on her active roll and also the DC is lowered by -5 (because that's how disadvantage on passive checks work). End result, the two benefits stack - giving a "double benefit". Am I using the stealth rules correctly? :confused: Is this how you would run the encounter? Again assuming a yes - is something this powerful appropriate for an Uncommon item? [/QUOTE]
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