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Cloak of Elvenkind - or how Hiding and Stealthing combines
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<blockquote data-quote="Bardbarian" data-source="post: 7203921" data-attributes="member: 6802784"><p>In my games, I run the cloak as it reads and I generally have no troubles even though it basically means that the user is nearly impossible to detect when stealthed. Stealth isnt that game breaking because it requires other assumptions cover and obscurement to function. I assume that a creature uses all its senses when making a normal perception check so a normal creature trying to detect a claoked wearer only by sound would have disadvantage for not using all its senses. On the other hand, a blind creature or one that operated on echolocation like a bat would not be penalized and would circumvent the cloak's powers. The bat although not using its sight is using souns as it's primary source of detection and is unhampered. On the other hand, if the player was wearing boots of the elven kind, the bat would have disadvantage. Many creatures can get past the cloak just fine, many animals have other senses like wolves and bears. Tremor sense works just fine. While stealth seems strong, it is in many ways the assumptive state for some classes like rogue and they are designed with the ability to achieve this state reliably. There is a reason almost no "killer" builds do more than splash rogue, stealth and the related bonuses just aren not an outlier.</p></blockquote><p></p>
[QUOTE="Bardbarian, post: 7203921, member: 6802784"] In my games, I run the cloak as it reads and I generally have no troubles even though it basically means that the user is nearly impossible to detect when stealthed. Stealth isnt that game breaking because it requires other assumptions cover and obscurement to function. I assume that a creature uses all its senses when making a normal perception check so a normal creature trying to detect a claoked wearer only by sound would have disadvantage for not using all its senses. On the other hand, a blind creature or one that operated on echolocation like a bat would not be penalized and would circumvent the cloak's powers. The bat although not using its sight is using souns as it's primary source of detection and is unhampered. On the other hand, if the player was wearing boots of the elven kind, the bat would have disadvantage. Many creatures can get past the cloak just fine, many animals have other senses like wolves and bears. Tremor sense works just fine. While stealth seems strong, it is in many ways the assumptive state for some classes like rogue and they are designed with the ability to achieve this state reliably. There is a reason almost no "killer" builds do more than splash rogue, stealth and the related bonuses just aren not an outlier. [/QUOTE]
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