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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Cloak of Invisibility: Best item in the game?
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<blockquote data-quote="drquestion" data-source="post: 4289528" data-attributes="member: 5810"><p>I'm still just not seeing how this is overpowered. You're focusing on what the cloak does - 1/day, if you're maxed for stealth, you'll probably be invisible and undetected the whole encounter. </p><p></p><p>That's fine. That's what the cloak is meant to do - I agree with your interpretation of that. Rather than thinking about this as the ranger solo (which is not going to be the case in most campaigns), think about what happens in the context of a group.</p><p></p><p>Being invisible adds a little to his expected damage output - because he's got combat advantage all the time - but a +2 to hit for the encounter certainly isn't going to make a drastic change, especially at epic levels.</p><p></p><p>So, what's left is that the ranger is more or less impossible to target with melee or ranged attacks (he still might end up getting caught in a burst or blast if he's not careful, or he's fighting in a small area). </p><p></p><p>As someone pointed out earlier, the primary effect of this is to shunt any damage he might have taken onto the rest of the party. It's not as if the monsters who might have attacked him earlier are just going to stand around if they can't find him - they'll try to kill his friends, then worry about him later.</p><p></p><p>And the ranger can do this 1/day. I just don't think it's going to be a problem for a typical campaign. Maybe in some kind of corner case where everyone is built like this, but that seems pretty unlikely.</p><p></p><p>Divine regeneration is much, much worse than this, because the character is not only close to invulnerable (it's really hard for enemies to dish out more than 30 damage per round on a sustained basis), he's also soaking up damage that would have otherwise hit the rest of the party, which the invisible guy is not.</p></blockquote><p></p>
[QUOTE="drquestion, post: 4289528, member: 5810"] I'm still just not seeing how this is overpowered. You're focusing on what the cloak does - 1/day, if you're maxed for stealth, you'll probably be invisible and undetected the whole encounter. That's fine. That's what the cloak is meant to do - I agree with your interpretation of that. Rather than thinking about this as the ranger solo (which is not going to be the case in most campaigns), think about what happens in the context of a group. Being invisible adds a little to his expected damage output - because he's got combat advantage all the time - but a +2 to hit for the encounter certainly isn't going to make a drastic change, especially at epic levels. So, what's left is that the ranger is more or less impossible to target with melee or ranged attacks (he still might end up getting caught in a burst or blast if he's not careful, or he's fighting in a small area). As someone pointed out earlier, the primary effect of this is to shunt any damage he might have taken onto the rest of the party. It's not as if the monsters who might have attacked him earlier are just going to stand around if they can't find him - they'll try to kill his friends, then worry about him later. And the ranger can do this 1/day. I just don't think it's going to be a problem for a typical campaign. Maybe in some kind of corner case where everyone is built like this, but that seems pretty unlikely. Divine regeneration is much, much worse than this, because the character is not only close to invulnerable (it's really hard for enemies to dish out more than 30 damage per round on a sustained basis), he's also soaking up damage that would have otherwise hit the rest of the party, which the invisible guy is not. [/QUOTE]
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Cloak of Invisibility: Best item in the game?
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