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General Tabletop Discussion
*Pathfinder & Starfinder
Cloak of Invisibility: Best item in the game?
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<blockquote data-quote="Fanaelialae" data-source="post: 4289982" data-attributes="member: 53980"><p>Please correct me if I am wrong, but according to my reading of RAW, a character who attacks is no longer considered hidden (pg 188, under the success condition of stealth). </p><p></p><p>I see nothing to negate this on pg 281 (which seems, to me at least, to relate to targeting invisible creatures outside of them communicating their position, and is also relevant to attacking creatures because they auto-stealth at the end of their turn). </p><p></p><p>Thus, I would say that as soon as the invisible character attacks, creatures know which square it made the attack from (though it retains Total Concealment, and would get the automatic Stealth check at the end of it's turn to become hidden again). </p><p></p><p>It could certainly move after the attack, but it will only get so far, significantly increasing the chance that it's square will be targeted, particularly by large area effects.</p><p></p><p>Assuming for the moment that I am correct, coupled with the facts that the cloak is epic and only functions for one encounter each day, I wouldn't consider it overpowered. The Scarab of Invulnerability is certainly useful in it's own right.</p><p></p><p>I could only see the cloak being too good if everyone had one and the DM consistently allowed the players to have only one encounter each day (but at that point much of 4e's balance goes straight out the window).</p><p></p><p>I suspect that it is Divine Regeneration that is too strong. Regen 30 for an entire encounter is, IMO, too good.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 4289982, member: 53980"] Please correct me if I am wrong, but according to my reading of RAW, a character who attacks is no longer considered hidden (pg 188, under the success condition of stealth). I see nothing to negate this on pg 281 (which seems, to me at least, to relate to targeting invisible creatures outside of them communicating their position, and is also relevant to attacking creatures because they auto-stealth at the end of their turn). Thus, I would say that as soon as the invisible character attacks, creatures know which square it made the attack from (though it retains Total Concealment, and would get the automatic Stealth check at the end of it's turn to become hidden again). It could certainly move after the attack, but it will only get so far, significantly increasing the chance that it's square will be targeted, particularly by large area effects. Assuming for the moment that I am correct, coupled with the facts that the cloak is epic and only functions for one encounter each day, I wouldn't consider it overpowered. The Scarab of Invulnerability is certainly useful in it's own right. I could only see the cloak being too good if everyone had one and the DM consistently allowed the players to have only one encounter each day (but at that point much of 4e's balance goes straight out the window). I suspect that it is Divine Regeneration that is too strong. Regen 30 for an entire encounter is, IMO, too good. [/QUOTE]
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Cloak of Invisibility: Best item in the game?
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