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General Tabletop Discussion
*Pathfinder & Starfinder
Cloak of Invisibility: Best item in the game?
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<blockquote data-quote="Glitch13" data-source="post: 4296092" data-attributes="member: 69400"><p><strong>Read Stealth</strong></p><p></p><p>I believe the focus of this argument has not been on the right point. I agree that RAW as written says that Invisibility from the Cloak is not broken when you attack, however read the entry for stealth (pg 188).</p><p></p><p>Under the success section note what it is saying: If you attack, Stealth ends. (not invisibility...stealth)</p><p></p><p>Quite simply ready an action to await the Ranger to attack, your reaction will occur right after his (presumably) standard action to attack Orcus. At this point his stealth is nothing, he has total concealment (-5, oh darn) and you can now make a perception check to find the Ranger for the noise he made. Heck I will be nice and say its a conversation level noise....not even battle (cause rangers are sneaky) so DC 10 +2 assuming the ranger is more then 10 squares away. Well my math is not full proof but I bet Orcus's passive perception allows him to notice the noise at +10 so he even knows the exact location of the noise. </p><p></p><p>Another solution, I did not so fully consider was that Orcus has darkvision. One of my favorite new twists on Stealth is that if you have a light source you are seen automatically (nasty trick with the Wizards light cantrip - the new faerie fire). So Orcus puts the lights out and now its Invisibility for everyone. I would assume though, it would be possible to tweak Mr. Ranger to get him some Darkvision, but hey it's another RAW option.</p><p></p><p>I still like Mr. Invisi-Ranger's build though.</p></blockquote><p></p>
[QUOTE="Glitch13, post: 4296092, member: 69400"] [b]Read Stealth[/b] I believe the focus of this argument has not been on the right point. I agree that RAW as written says that Invisibility from the Cloak is not broken when you attack, however read the entry for stealth (pg 188). Under the success section note what it is saying: If you attack, Stealth ends. (not invisibility...stealth) Quite simply ready an action to await the Ranger to attack, your reaction will occur right after his (presumably) standard action to attack Orcus. At this point his stealth is nothing, he has total concealment (-5, oh darn) and you can now make a perception check to find the Ranger for the noise he made. Heck I will be nice and say its a conversation level noise....not even battle (cause rangers are sneaky) so DC 10 +2 assuming the ranger is more then 10 squares away. Well my math is not full proof but I bet Orcus's passive perception allows him to notice the noise at +10 so he even knows the exact location of the noise. Another solution, I did not so fully consider was that Orcus has darkvision. One of my favorite new twists on Stealth is that if you have a light source you are seen automatically (nasty trick with the Wizards light cantrip - the new faerie fire). So Orcus puts the lights out and now its Invisibility for everyone. I would assume though, it would be possible to tweak Mr. Ranger to get him some Darkvision, but hey it's another RAW option. I still like Mr. Invisi-Ranger's build though. [/QUOTE]
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Cloak of Invisibility: Best item in the game?
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