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Cloak of Mage Armor
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<blockquote data-quote="Folly" data-source="post: 4167405" data-attributes="member: 62919"><p>KarinsDad- The 50% bonus cost is based of the table in the magic item creation section that details which slots are for what effects. Given that the table lists cloaks as a protection slot, I do not see the need to attach the 50% extra charge.</p><p></p><p>Bracer/Glove slot- The MIC has clarified that these are two separate slots. You can rule it differently, but keep that in mind if you end up incorporating items from that source.</p><p></p><p>Armor bonus to Touch- Gnomish Twistcloth comes to mind. Exotic armor from Race of Stone that if you have the feat for the armor you apply its armor (including enhancement) to your touch AC) I agree that these are exceptions.</p><p></p><p>Slaved- Bracers being overpriced is your opinion, and the examples you speak of are not ironclad. Since the examples are not above question, they are not a solid base to work off of. </p><p></p><p>Hyperfist- When an item has 5 charges, it costs the same amount as an item with unlimited charges. I personally believe this is the weakest area of the magic item creation equations, since different spell effects would be used at different frequency. For example, 5 charges of teleport is close to being unlimited(how often do you need more than 5 teleports in one day) while 5 charges of Gravestrike/Golemstrike/Plantstrike will last 1 or 2 combats of a typical 3 combat day.</p><p></p><p>Dispel- If the item is use activated it can be dispel as a buff on the individual (with the character having to use a standard action to activate) but since this is a continuous effect the dispeller would need to target the item instead.</p></blockquote><p></p>
[QUOTE="Folly, post: 4167405, member: 62919"] KarinsDad- The 50% bonus cost is based of the table in the magic item creation section that details which slots are for what effects. Given that the table lists cloaks as a protection slot, I do not see the need to attach the 50% extra charge. Bracer/Glove slot- The MIC has clarified that these are two separate slots. You can rule it differently, but keep that in mind if you end up incorporating items from that source. Armor bonus to Touch- Gnomish Twistcloth comes to mind. Exotic armor from Race of Stone that if you have the feat for the armor you apply its armor (including enhancement) to your touch AC) I agree that these are exceptions. Slaved- Bracers being overpriced is your opinion, and the examples you speak of are not ironclad. Since the examples are not above question, they are not a solid base to work off of. Hyperfist- When an item has 5 charges, it costs the same amount as an item with unlimited charges. I personally believe this is the weakest area of the magic item creation equations, since different spell effects would be used at different frequency. For example, 5 charges of teleport is close to being unlimited(how often do you need more than 5 teleports in one day) while 5 charges of Gravestrike/Golemstrike/Plantstrike will last 1 or 2 combats of a typical 3 combat day. Dispel- If the item is use activated it can be dispel as a buff on the individual (with the character having to use a standard action to activate) but since this is a continuous effect the dispeller would need to target the item instead. [/QUOTE]
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