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Cloak of Mage Armor
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<blockquote data-quote="cignus_pfaccari" data-source="post: 4168134" data-attributes="member: 14557"><p>Well, given that an <em>Amulet of Natural Armor +5</em> is 50,000g, and a <em>Bracers of Armor+8</em> is 64,000g, providing 3 more points of AC for 14,000g, I'm going to say, no, they're not overpriced for what they do.</p><p></p><p>Expensive? Yes, but what isn't? Consider what you're getting; a <em>Bracers of Armor +n</em>:</p><p></p><p>- Gives you an armor bonus to your AC without requiring you to wear armor;</p><p>- Imposes no Armor Check Penalty or Max Dex, nor does it limit movement or encumberance;</p><p>- Protects against incorporeal creatures against whom regular armor is useless (and can be worn AT THE SAME TIME so bonuses overlap as needed); and</p><p>- Takes up a slot that has very few other good choices in the DMG (in particular, the Amulet slot, for a monk, has three good choices, all pricey).</p><p></p><p>There are a few downsides: </p><p>- You can't hang special properties on bracers (unless you take the Arms & Equipment Guide option), but there are so few that are worth it this isn't an issue. </p><p>- You'll have less total AC per gold spent, but the reason armor's so cheap is that it penalizes movement and skill checks, such that you have to have crazy armor materials and enchants to get something equivalent in benefit. The character types who are likely to have <em>Bracers of Armor</em> as their primary Armor bonus carrier are typically not the type to draw most attacks (arcane casters and monks), so this is not a crippling weakness.</p><p></p><p>Now, you *can* go ahead and just let your players have their perma-<em>Mage Armor</em> cloak. It's your game, we can't physically stop you. The FASA squads stopped long ago.</p><p></p><p>Of course, were I in your game, I would then take that same reasoning and make my <em>Gloves of True Strike</em>, using the same reasoning as you give for the cloak, that it's a use-activated continuous magic item, and thus get myself a +20 bonus to hit on every swing.</p><p></p><p>Brad</p></blockquote><p></p>
[QUOTE="cignus_pfaccari, post: 4168134, member: 14557"] Well, given that an [i]Amulet of Natural Armor +5[/i] is 50,000g, and a [i]Bracers of Armor+8[/i] is 64,000g, providing 3 more points of AC for 14,000g, I'm going to say, no, they're not overpriced for what they do. Expensive? Yes, but what isn't? Consider what you're getting; a [i]Bracers of Armor +n[/i]: - Gives you an armor bonus to your AC without requiring you to wear armor; - Imposes no Armor Check Penalty or Max Dex, nor does it limit movement or encumberance; - Protects against incorporeal creatures against whom regular armor is useless (and can be worn AT THE SAME TIME so bonuses overlap as needed); and - Takes up a slot that has very few other good choices in the DMG (in particular, the Amulet slot, for a monk, has three good choices, all pricey). There are a few downsides: - You can't hang special properties on bracers (unless you take the Arms & Equipment Guide option), but there are so few that are worth it this isn't an issue. - You'll have less total AC per gold spent, but the reason armor's so cheap is that it penalizes movement and skill checks, such that you have to have crazy armor materials and enchants to get something equivalent in benefit. The character types who are likely to have [i]Bracers of Armor[/i] as their primary Armor bonus carrier are typically not the type to draw most attacks (arcane casters and monks), so this is not a crippling weakness. Now, you *can* go ahead and just let your players have their perma-[i]Mage Armor[/i] cloak. It's your game, we can't physically stop you. The FASA squads stopped long ago. Of course, were I in your game, I would then take that same reasoning and make my [i]Gloves of True Strike[/i], using the same reasoning as you give for the cloak, that it's a use-activated continuous magic item, and thus get myself a +20 bonus to hit on every swing. Brad [/QUOTE]
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