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Cloak of Mage Armor
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<blockquote data-quote="Folly" data-source="post: 4177707" data-attributes="member: 62919"><p>"You cannot extend "True Strike" to be contiuous since it has no duration that is measure in rounds/minutes..." -gabriel_z</p><p>True strike has a duration, so there is no reason it couldn't be made continuous. The catch here is that the duration ends once the target makes an attack.</p><p></p><p>"Nor can you make it a use-activated since it has an effect for only the next attack role , provided it is done in the next round!" -gabriel_z</p><p>True strike states your next attack provided it happens before the end of the next round. This means if you quicken a true strike you can use the benefit on an attack made in the same round.</p><p></p><p>"What you can do, is make it use-activated with 5 charges/day, where the "use" is "drawing the weapon" (see boots of speed, you have to knock the heals etc.), and according to the guidlines the glove should cost" -gabriel_z</p><p>These activation methods are all free actions, there is no reason it couldn't be a free action done between swings. Thereby circumventing the buff ending on use.</p><p></p><p>The combination of these means that it is possible to make an item that costs 2000 (for example bracers) That would give a +20 insight bonus to hit and ignore all concealment on every swing the character ever takes for 2000 gold. This is one of the examples I was talking about when I said the equation for magic items that emulate equations are terrible at estimating cost. Its either too cheap (for low level spells) or too expensive (generally higher level spells)</p></blockquote><p></p>
[QUOTE="Folly, post: 4177707, member: 62919"] "You cannot extend "True Strike" to be contiuous since it has no duration that is measure in rounds/minutes..." -gabriel_z True strike has a duration, so there is no reason it couldn't be made continuous. The catch here is that the duration ends once the target makes an attack. "Nor can you make it a use-activated since it has an effect for only the next attack role , provided it is done in the next round!" -gabriel_z True strike states your next attack provided it happens before the end of the next round. This means if you quicken a true strike you can use the benefit on an attack made in the same round. "What you can do, is make it use-activated with 5 charges/day, where the "use" is "drawing the weapon" (see boots of speed, you have to knock the heals etc.), and according to the guidlines the glove should cost" -gabriel_z These activation methods are all free actions, there is no reason it couldn't be a free action done between swings. Thereby circumventing the buff ending on use. The combination of these means that it is possible to make an item that costs 2000 (for example bracers) That would give a +20 insight bonus to hit and ignore all concealment on every swing the character ever takes for 2000 gold. This is one of the examples I was talking about when I said the equation for magic items that emulate equations are terrible at estimating cost. Its either too cheap (for low level spells) or too expensive (generally higher level spells) [/QUOTE]
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