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Cloak of Mage Armor
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<blockquote data-quote="Elethiomel" data-source="post: 4190055" data-attributes="member: 49897"><p>Yes, it does. And why are you limiting it to level 15? My character example was one example where I chose to buy Bracers of Armor rather than other armor for good reasons - these reasons become better the higher level the character is.</p><p></p><p></p><p>Ah, I see. The MIC doesn't limit how many bonuses are on each item; that was a house rule I've been playing with and I apologise for the misunderstanding. You're right. Weight doesn't matter.</p><p></p><p></p><p>No, it isn't. A penalty in DnD is a reduction of a numeric stat.</p><p></p><p></p><p>Yes, it is. But so is the Bracers of Armor. Having low stats beside dexterity makes more protection = better, especially with the poor scaling of AC vs To Hit in DnD. That goes doubly for Touch AC.</p><p></p><p></p><p>It doesn't cost a significant amount of extra gold. Here, let me break it down for you:</p><p></p><p>Bracers of Armor is basically a +0 AC light armor with infinite Max Dex, 0% ASF and 0 ACP which you can enhance up to +8 from the base value (better, normal armor can only be enhanced to +5 from the base value), can't have other armor enhancements on it (worse), doesn't count as armor for classes that are restricted from wearing armor (better), and counts against incorporeal touch attacks (better).</p><p>As you can see, in addition to having no hard cap on the sum of Armor AC+DEX it only has one worse quality from regular light armor, and three better qualities. You are taking each point of these and saying about each of them "this isn't worth much". But they all add up.</p></blockquote><p></p>
[QUOTE="Elethiomel, post: 4190055, member: 49897"] Yes, it does. And why are you limiting it to level 15? My character example was one example where I chose to buy Bracers of Armor rather than other armor for good reasons - these reasons become better the higher level the character is. Ah, I see. The MIC doesn't limit how many bonuses are on each item; that was a house rule I've been playing with and I apologise for the misunderstanding. You're right. Weight doesn't matter. No, it isn't. A penalty in DnD is a reduction of a numeric stat. Yes, it is. But so is the Bracers of Armor. Having low stats beside dexterity makes more protection = better, especially with the poor scaling of AC vs To Hit in DnD. That goes doubly for Touch AC. It doesn't cost a significant amount of extra gold. Here, let me break it down for you: Bracers of Armor is basically a +0 AC light armor with infinite Max Dex, 0% ASF and 0 ACP which you can enhance up to +8 from the base value (better, normal armor can only be enhanced to +5 from the base value), can't have other armor enhancements on it (worse), doesn't count as armor for classes that are restricted from wearing armor (better), and counts against incorporeal touch attacks (better). As you can see, in addition to having no hard cap on the sum of Armor AC+DEX it only has one worse quality from regular light armor, and three better qualities. You are taking each point of these and saying about each of them "this isn't worth much". But they all add up. [/QUOTE]
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