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Cloak of Protection From (Alignment)
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<blockquote data-quote="Nyeshet" data-source="post: 2833697" data-attributes="member: 18363"><p>240,000 gp (8 (spell lvl) * 15 (min caster lvl) * 2000 gp)</p><p></p><p>Psionic items must use a different guideline for pricing items. Oddly enough, when one looks into the Psionic section of the SRD it links to the table used for magic item creation price suggestion - including the above formula. And it turns out that Psionic Mindblank is an 8th level power not accessible until 15th level - suggesting that the price listed in the SRD is half what it should be. Or perhaps its use as a Third Eye halves the price, as many third eyes have quite useful and potent powers / abilities associated with them, and having this item as such fills the Third Eye slot - and perhaps also the headband &/or eyepiece / google slot(s). Hmm, if it took up two item slots (eyes and head) then I can easily see halving the cost). </p><p></p><p>The funny thing is, a wand of Protection from Evil (50 charges) only costs 750 gp to buy - or 375 gp and 15 xp to make. 50 charges. Granted, at that level (1) it would only last one minute (10 rounds) per charge. And for a continuous item you would charge about 100x (75k gp) that cost? Of course, 50k gp would be about 65-70x that cost, so I suppose it's not too out-there. Still seems overpriced to me, as it could not be reasonably bought or used until 17th level, by which point a feat (leadership) with a full casting cohort would readily replace it - and much more besides. </p><p></p><p>To level 2? That is okay, I guess. I just think that a spell's level should be based upon what one would expect a continuous use item of that to cost - which suggests 4th level for Protection from Evil. But because of its restriction to only one alignment, dropping it a level (to a third level spell) makes sense to me. And, I admit, third level simply <em>feels</em> right to me for this spell. </p><p></p><p>I wonder how many other spells should (or perhaps simply <em>could</em>) be adjusted for better balance? In my games I raise by +2 the levels of spells that affect ability scores or raise the dead. This makes ability score adjusting spells and magic items less common, making the initial and the level based increases more important, less trivial. </p><p></p><p>Slightly off topic, I tend to think that True Strike should have a bonus to attack based on caster level rather than a set number (+20). Its purpose is to aid a caster who typically only has poor BAB actually have a good chance of striking something, so perhaps granting +caster level (or +half caster level) to the caster of the spell would make it more balanced (+1 at first or second level, +10 at 10th or 20th level). That would change its cost completely, as any increase in caster level would similarly increase its cost. Thus a first level usage would at best grant +1 to attack. That, I think, would make it more balanced. Comments?</p></blockquote><p></p>
[QUOTE="Nyeshet, post: 2833697, member: 18363"] 240,000 gp (8 (spell lvl) * 15 (min caster lvl) * 2000 gp) Psionic items must use a different guideline for pricing items. Oddly enough, when one looks into the Psionic section of the SRD it links to the table used for magic item creation price suggestion - including the above formula. And it turns out that Psionic Mindblank is an 8th level power not accessible until 15th level - suggesting that the price listed in the SRD is half what it should be. Or perhaps its use as a Third Eye halves the price, as many third eyes have quite useful and potent powers / abilities associated with them, and having this item as such fills the Third Eye slot - and perhaps also the headband &/or eyepiece / google slot(s). Hmm, if it took up two item slots (eyes and head) then I can easily see halving the cost). The funny thing is, a wand of Protection from Evil (50 charges) only costs 750 gp to buy - or 375 gp and 15 xp to make. 50 charges. Granted, at that level (1) it would only last one minute (10 rounds) per charge. And for a continuous item you would charge about 100x (75k gp) that cost? Of course, 50k gp would be about 65-70x that cost, so I suppose it's not too out-there. Still seems overpriced to me, as it could not be reasonably bought or used until 17th level, by which point a feat (leadership) with a full casting cohort would readily replace it - and much more besides. To level 2? That is okay, I guess. I just think that a spell's level should be based upon what one would expect a continuous use item of that to cost - which suggests 4th level for Protection from Evil. But because of its restriction to only one alignment, dropping it a level (to a third level spell) makes sense to me. And, I admit, third level simply [i]feels[/i] right to me for this spell. I wonder how many other spells should (or perhaps simply [i]could[/i]) be adjusted for better balance? In my games I raise by +2 the levels of spells that affect ability scores or raise the dead. This makes ability score adjusting spells and magic items less common, making the initial and the level based increases more important, less trivial. Slightly off topic, I tend to think that True Strike should have a bonus to attack based on caster level rather than a set number (+20). Its purpose is to aid a caster who typically only has poor BAB actually have a good chance of striking something, so perhaps granting +caster level (or +half caster level) to the caster of the spell would make it more balanced (+1 at first or second level, +10 at 10th or 20th level). That would change its cost completely, as any increase in caster level would similarly increase its cost. Thus a first level usage would at best grant +1 to attack. That, I think, would make it more balanced. Comments? [/QUOTE]
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