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*Pathfinder & Starfinder
Cloak of the Walking Wounded
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<blockquote data-quote="dvvega" data-source="post: 5225661" data-attributes="member: 524"><p>Greetings,</p><p></p><p>does anyone have comments on this item. It is beginning to become "the item" for everyone in the party I am currently DM-ing for and I can see it becoming bothersome since monsters will not be able to handle the (essentially) 150% hit points that come from the cloak.</p><p></p><p>True for most people Second Wind is a Standard Action so if the monsters surround a character it is quite possible to subdue them (assuming the healers are not around), however by the basic premise of the game the Defenders are supposed to draw the fire. If I ignore marks and head for the casters - which some monsters do - the 150% makes it easier for the Defenders to clean up. If the monsters head for the Defenders to take them down they're nigh immortal with the 150% hit point thing.</p><p></p><p>Add to this the Dwarf Fighter who has the Resilience of Stone feat and you can see that the party rarely goes below bloodied if at all.</p><p></p><p>So what is the solution? I am not asking "how do I kill them". I am asking "how do I challenge them in combat without using larger creatures". I have tried combinations of terrain, traps, tactics, non-standard monsters with class-templates, and so forth.</p><p></p><p>They are continuously able to push past milestones every day which tells me something is wrong. </p><p></p><p>Any ideas?</p><p></p><p>D</p></blockquote><p></p>
[QUOTE="dvvega, post: 5225661, member: 524"] Greetings, does anyone have comments on this item. It is beginning to become "the item" for everyone in the party I am currently DM-ing for and I can see it becoming bothersome since monsters will not be able to handle the (essentially) 150% hit points that come from the cloak. True for most people Second Wind is a Standard Action so if the monsters surround a character it is quite possible to subdue them (assuming the healers are not around), however by the basic premise of the game the Defenders are supposed to draw the fire. If I ignore marks and head for the casters - which some monsters do - the 150% makes it easier for the Defenders to clean up. If the monsters head for the Defenders to take them down they're nigh immortal with the 150% hit point thing. Add to this the Dwarf Fighter who has the Resilience of Stone feat and you can see that the party rarely goes below bloodied if at all. So what is the solution? I am not asking "how do I kill them". I am asking "how do I challenge them in combat without using larger creatures". I have tried combinations of terrain, traps, tactics, non-standard monsters with class-templates, and so forth. They are continuously able to push past milestones every day which tells me something is wrong. Any ideas? D [/QUOTE]
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Cloak of the Walking Wounded
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