Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Cloak of the Walking Wounded
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MortalPlague" data-source="post: 5225957" data-attributes="member: 62721"><p>Looking at the party, it seems pretty melee-heavy. That sort of group can be tough to challenge with raw damage. I'd look at using some ranged artillery and controllers who slow or immobilize, combined with a few tough guys on the front line. Not too often, mind you, but once in a while to expose the party's weakness.</p><p></p><p>On the topic of MM3, I have it, and it's great. There are some amazing monsters in there, especially at and around the level you're hitting. Also, Greg Bilsland (one of the writers on MM3) has an excellent <a href="http://gregbilsland.wordpress.com/" target="_blank">blog</a>, where he talks about the adjustments to monsters. His quick fix; double the static damage a monster deals (or triple it, if it's a brute). So if a monster does 2d6+5, make it do 2d6+10 (or 2d6+15 for a brute). Also, give brutes a +2 to hit; the penalty to their accuracy isn't doing them any favors.</p><p></p><p>Finally, and you've probably heard this, but it's important to keep in mind; let the players win. If they're having fun rolling through encounters, you're doing something right. It's great to challenge them, but if you make every encounter a slog designed to leech their surges and shut them down, you risk losing what makes your game fun. I think we're all guilty of this from time to time, so it never hurts to keep the fun of the players in mind.</p></blockquote><p></p>
[QUOTE="MortalPlague, post: 5225957, member: 62721"] Looking at the party, it seems pretty melee-heavy. That sort of group can be tough to challenge with raw damage. I'd look at using some ranged artillery and controllers who slow or immobilize, combined with a few tough guys on the front line. Not too often, mind you, but once in a while to expose the party's weakness. On the topic of MM3, I have it, and it's great. There are some amazing monsters in there, especially at and around the level you're hitting. Also, Greg Bilsland (one of the writers on MM3) has an excellent [URL="http://gregbilsland.wordpress.com/"]blog[/URL], where he talks about the adjustments to monsters. His quick fix; double the static damage a monster deals (or triple it, if it's a brute). So if a monster does 2d6+5, make it do 2d6+10 (or 2d6+15 for a brute). Also, give brutes a +2 to hit; the penalty to their accuracy isn't doing them any favors. Finally, and you've probably heard this, but it's important to keep in mind; let the players win. If they're having fun rolling through encounters, you're doing something right. It's great to challenge them, but if you make every encounter a slog designed to leech their surges and shut them down, you risk losing what makes your game fun. I think we're all guilty of this from time to time, so it never hurts to keep the fun of the players in mind. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Cloak of the Walking Wounded
Top