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Cloak of the Walking Wounded
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<blockquote data-quote="Prestidigitalis" data-source="post: 5227500" data-attributes="member: 74496"><p>There are quite a few niche cases where Second Wind is clearly the best option even when it requires a Standard Action.</p><p></p><p>1. The PC is weakened or suffering from large penalties to attack or damage</p><p>2. The PC is dazed and cannot make an effective attack with a single action</p><p>3. The PC is immobilized or slowed and cannot attack a meaningful target</p><p>4. The PC specializes in burst or blast attacks and there is no good concentration of targets </p><p>5. The encounter is almost over but there is significant reason to believe that another wave of opponents is coming or that it will be necessary to continue on to the next encounter without a short rest</p><p>6. The encounter is almost over and the PC is taking ongoing damage that constitutes a real threat</p><p>7. Second Wind provides an additional benefit to the PC</p><p>7. The PC is strategically important, i.e. it is essential that the PC still be alive after the battle</p><p></p><p>That's just the ones I can think of -- I'm sure there are more.</p><p></p><p>Note also that if the group has no Leader to tack bonus healing onto a surge, there is no point in waiting for something else to trigger it.</p></blockquote><p></p>
[QUOTE="Prestidigitalis, post: 5227500, member: 74496"] There are quite a few niche cases where Second Wind is clearly the best option even when it requires a Standard Action. 1. The PC is weakened or suffering from large penalties to attack or damage 2. The PC is dazed and cannot make an effective attack with a single action 3. The PC is immobilized or slowed and cannot attack a meaningful target 4. The PC specializes in burst or blast attacks and there is no good concentration of targets 5. The encounter is almost over but there is significant reason to believe that another wave of opponents is coming or that it will be necessary to continue on to the next encounter without a short rest 6. The encounter is almost over and the PC is taking ongoing damage that constitutes a real threat 7. Second Wind provides an additional benefit to the PC 7. The PC is strategically important, i.e. it is essential that the PC still be alive after the battle That's just the ones I can think of -- I'm sure there are more. Note also that if the group has no Leader to tack bonus healing onto a surge, there is no point in waiting for something else to trigger it. [/QUOTE]
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