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Cloak of the Walking Wounded
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<blockquote data-quote="Wik" data-source="post: 5303551" data-attributes="member: 40177"><p>Sorry, but that's not "creative". That's using the rules to bypass an effect and effectively have two slots in one place, and using whichever slot you prefer. Whether or not it's effective rules as written, what it winds up being is "My character wears two cloaks!" and you using the rules to get a mechanical effect. </p><p></p><p>There's no role-playing creativity here. It's essentially exploiting the rules (which are not actual rules of the game here, but your misreadings of them - but you can reverse engineer for a similar effect) in such a way that no character in a game would really do it. It is, as said above, nothing else than a "bag of rats".</p><p></p><p>It could be creative, if you want to look at it that way, but it's creative in a way that only looks at rules, and tends to break immersion in the setting. It's the same as the character who would run two squares south to get a running start on his jump to the northeast - mechanically doable, but in the "reality" of the game hard to visualize and thus essentially cheese that reminds everyone they are playing, essentially, a board game.</p><p></p><p>So, like I said - were you to do it at our table, I'd say no, and the other playes would agree with me and call "Cheese". Take that as you will - it's your game, and you can do whatever you want with it.</p></blockquote><p></p>
[QUOTE="Wik, post: 5303551, member: 40177"] Sorry, but that's not "creative". That's using the rules to bypass an effect and effectively have two slots in one place, and using whichever slot you prefer. Whether or not it's effective rules as written, what it winds up being is "My character wears two cloaks!" and you using the rules to get a mechanical effect. There's no role-playing creativity here. It's essentially exploiting the rules (which are not actual rules of the game here, but your misreadings of them - but you can reverse engineer for a similar effect) in such a way that no character in a game would really do it. It is, as said above, nothing else than a "bag of rats". It could be creative, if you want to look at it that way, but it's creative in a way that only looks at rules, and tends to break immersion in the setting. It's the same as the character who would run two squares south to get a running start on his jump to the northeast - mechanically doable, but in the "reality" of the game hard to visualize and thus essentially cheese that reminds everyone they are playing, essentially, a board game. So, like I said - were you to do it at our table, I'd say no, and the other playes would agree with me and call "Cheese". Take that as you will - it's your game, and you can do whatever you want with it. [/QUOTE]
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Cloak of the Walking Wounded
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