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Cloak of the Walking Wounded
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<blockquote data-quote="Wik" data-source="post: 5308602" data-attributes="member: 40177"><p>Istar, I love how your first post is a question, and then you get upset when there are people who disagree with you. Like I've said before, I don't like that style of play; fair enough. I don't have to, and you don't have to like mine. Since the mods have already commented on your tone, I'll leave it at that and answer your question and keep it to the point.</p><p></p><p>When you mentioned that string of actions, you were mentioning a sequence of mechanical events. Which bores me. You got it a little bit better in one of your last posts, where you described your character fumbling with the clasp and whatnot. I can sort of get behind that.</p><p></p><p>What it comes down to is a difference in desired play styles. I imagine (I have no proof of this, so don't take it as slander because it is not) that your style of play tends to have stories that go like this: "We attacked the goblins, who were lower than our level, but they outnumbered us and the XP budget was high. I used Come and Get it to Bring them in, and then used a minor to activate my dwarven second wind. Our Controller focused on using area attacks to hit them, and luckily missed me because he rolled a natural 1."</p><p></p><p>Which is fine and dandy. But I prefer my game stories to come out as:</p><p></p><p>"We were outnumbered by these scrawny guys - I think they were goblins. We knew were were hooped, so I shrugged my shoulders and rushed in. I got the goblins to swarm me, which set things up for our wizard to knock them out with a fireball or something - I ducked, staying low to the ground, and the flames went right over my head. Turned the goblins to toast, though."</p><p></p><p>The idea of using crazy combos of minor actions and whatnot to bypass rules, in my mind, tends to encourage the former style of play. Personal experience has shown this to be true, at least at my table. This goes all the way back to 2nd edition, and it's always bugged me. So when I see this behaviour crop up, I do my best to nip it in the bud, because it doesn't take long for it to spread among the table.</p><p></p><p>As an example, I recently had a player that would use his paladin powers, and he wouldn't even name the power he was using. Just "It's a blast 3, and, um, yeah, everyone takes 13 radiant damage." That was it. it bugged the HELL out of me, and it took some work to get him to change how he played. He's better at it now, but still slips from time to time. </p><p></p><p>So, yeah, that's why I made my original comment. Sorry if you took it as rude, but there it is - I really would disallow it at my table, simply because of the peripheral problems it creates and the fact that, at least in our point of view, it's cheesy. </p><p></p><p>You can disagree if you like, and that's fine. But you're not going to change my mind on this.</p></blockquote><p></p>
[QUOTE="Wik, post: 5308602, member: 40177"] Istar, I love how your first post is a question, and then you get upset when there are people who disagree with you. Like I've said before, I don't like that style of play; fair enough. I don't have to, and you don't have to like mine. Since the mods have already commented on your tone, I'll leave it at that and answer your question and keep it to the point. When you mentioned that string of actions, you were mentioning a sequence of mechanical events. Which bores me. You got it a little bit better in one of your last posts, where you described your character fumbling with the clasp and whatnot. I can sort of get behind that. What it comes down to is a difference in desired play styles. I imagine (I have no proof of this, so don't take it as slander because it is not) that your style of play tends to have stories that go like this: "We attacked the goblins, who were lower than our level, but they outnumbered us and the XP budget was high. I used Come and Get it to Bring them in, and then used a minor to activate my dwarven second wind. Our Controller focused on using area attacks to hit them, and luckily missed me because he rolled a natural 1." Which is fine and dandy. But I prefer my game stories to come out as: "We were outnumbered by these scrawny guys - I think they were goblins. We knew were were hooped, so I shrugged my shoulders and rushed in. I got the goblins to swarm me, which set things up for our wizard to knock them out with a fireball or something - I ducked, staying low to the ground, and the flames went right over my head. Turned the goblins to toast, though." The idea of using crazy combos of minor actions and whatnot to bypass rules, in my mind, tends to encourage the former style of play. Personal experience has shown this to be true, at least at my table. This goes all the way back to 2nd edition, and it's always bugged me. So when I see this behaviour crop up, I do my best to nip it in the bud, because it doesn't take long for it to spread among the table. As an example, I recently had a player that would use his paladin powers, and he wouldn't even name the power he was using. Just "It's a blast 3, and, um, yeah, everyone takes 13 radiant damage." That was it. it bugged the HELL out of me, and it took some work to get him to change how he played. He's better at it now, but still slips from time to time. So, yeah, that's why I made my original comment. Sorry if you took it as rude, but there it is - I really would disallow it at my table, simply because of the peripheral problems it creates and the fact that, at least in our point of view, it's cheesy. You can disagree if you like, and that's fine. But you're not going to change my mind on this. [/QUOTE]
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