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Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Cloaks are a Neck Item?
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<blockquote data-quote="Falling Icicle" data-source="post: 4104710" data-attributes="member: 17077"><p>Wow, way to take my words out of context. </p><p></p><p>If anything, you're alot more likely to see fewer options in a video game since they have to spend resources to code it in and create all the extra items. Writing down a magic item in a book is far simpler than coding all of its functions into a game. While many games may not have that many equipment slots, that's probably more due to the work involved in including them rather than an actual preference to have fewer (and less believable) item slots for characters. Making an amulet slot and writing a couple dozen amulets up for a pen and paper RPG is a much simpler and cheaper thing to do than including such things in a video game.</p><p></p><p>Though, I suspect that this decision, like many others in 4e, has more to do with saving space (and thus, money) than actual design preferences. Remember, the magic items are going to be in the PHB now, so they want to cut down on the number of pages and are apparantly willing to make alot of sacrifices in the game to do that. Druids, Barbarians, Monks, Sorcerers, Gnomes, Half-Orcs, and many of the magic items (and who knows what else) are all getting the axe to save paper. At least, that's what I suspect. It saddens me that they would whittle the game down so much just to save a few cents per book. I think I'm going to start calling 4e "D&D Lite." <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Falling Icicle, post: 4104710, member: 17077"] Wow, way to take my words out of context. If anything, you're alot more likely to see fewer options in a video game since they have to spend resources to code it in and create all the extra items. Writing down a magic item in a book is far simpler than coding all of its functions into a game. While many games may not have that many equipment slots, that's probably more due to the work involved in including them rather than an actual preference to have fewer (and less believable) item slots for characters. Making an amulet slot and writing a couple dozen amulets up for a pen and paper RPG is a much simpler and cheaper thing to do than including such things in a video game. Though, I suspect that this decision, like many others in 4e, has more to do with saving space (and thus, money) than actual design preferences. Remember, the magic items are going to be in the PHB now, so they want to cut down on the number of pages and are apparantly willing to make alot of sacrifices in the game to do that. Druids, Barbarians, Monks, Sorcerers, Gnomes, Half-Orcs, and many of the magic items (and who knows what else) are all getting the axe to save paper. At least, that's what I suspect. It saddens me that they would whittle the game down so much just to save a few cents per book. I think I'm going to start calling 4e "D&D Lite." ;) [/QUOTE]
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Cloaks are a Neck Item?
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