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<blockquote data-quote="HeapThaumaturgist" data-source="post: 2522205" data-attributes="member: 12332"><p>I've found it useful to use the mastercrafting rules for alternate effects from the Black Company book. </p><p></p><p>In one game a PC spent some time and quite a chunk of cash to get a ring made for his wife that would grant a +2 to Diplomacy when he gave it to her as a gift and a +1 to her Diplomacy checks there-after. (It was an arranged marriage, so he was trying to make nice.)</p><p></p><p>That campaign involved alot of non-combat roleplaying ... after the arranged marriage (business-driven, having to do with a diamond mine and an airship) one of the other players decided his character wanted to buy a house in the city and begin looking for a wife as well, to be more respectable around town. That involved some clothing, I think. Then another character decided to begin woo-ing a dryad whose grove they saved.</p><p></p><p>Eventually all of the characters had significant others ... then I statted up the "girlfriends" and at one point we had a Girls' Night Out adventure when the boys all got shanghaied by Carniverous Hot Elf Pr0n (think those Sahaguin that look like sea elves) when they were vacationing in my homebrew's Vegas/Bahamas type area. They started off RPing teaching the Dryad how to shop. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Then they had to go under the city and spring their menfolk before they got cooked and eaten.</p><p></p><p>I think the Wealth mechanics helped there. People seemed to be less interested in blowing everything to the last copper on a single magical item ... they certainly could have, at any time, but for some reason Wealth was "more real" and they spent MORE time and money on clothing, non-magical equipment, impressive gifts, and business pursuits.</p><p></p><p>I've said to people before ... contemplate what your average adventurer would be like if he were translated to Today's Reality Terms. A homeless guy with one set of clothes sleeping in the wild for weeks on end who spends every dime he gets on really huge, expensive machine guns ... which he totes everywhere.</p><p></p><p>I'd be terrified of that guy. </p><p></p><p>I'm hoping to start the Age of Worms campaign soon ... I really WANT to use the Wealth rules, but I've not done it with pure D&D before.</p><p></p><p>--fje</p></blockquote><p></p>
[QUOTE="HeapThaumaturgist, post: 2522205, member: 12332"] I've found it useful to use the mastercrafting rules for alternate effects from the Black Company book. In one game a PC spent some time and quite a chunk of cash to get a ring made for his wife that would grant a +2 to Diplomacy when he gave it to her as a gift and a +1 to her Diplomacy checks there-after. (It was an arranged marriage, so he was trying to make nice.) That campaign involved alot of non-combat roleplaying ... after the arranged marriage (business-driven, having to do with a diamond mine and an airship) one of the other players decided his character wanted to buy a house in the city and begin looking for a wife as well, to be more respectable around town. That involved some clothing, I think. Then another character decided to begin woo-ing a dryad whose grove they saved. Eventually all of the characters had significant others ... then I statted up the "girlfriends" and at one point we had a Girls' Night Out adventure when the boys all got shanghaied by Carniverous Hot Elf Pr0n (think those Sahaguin that look like sea elves) when they were vacationing in my homebrew's Vegas/Bahamas type area. They started off RPing teaching the Dryad how to shop. :) Then they had to go under the city and spring their menfolk before they got cooked and eaten. I think the Wealth mechanics helped there. People seemed to be less interested in blowing everything to the last copper on a single magical item ... they certainly could have, at any time, but for some reason Wealth was "more real" and they spent MORE time and money on clothing, non-magical equipment, impressive gifts, and business pursuits. I've said to people before ... contemplate what your average adventurer would be like if he were translated to Today's Reality Terms. A homeless guy with one set of clothes sleeping in the wild for weeks on end who spends every dime he gets on really huge, expensive machine guns ... which he totes everywhere. I'd be terrified of that guy. I'm hoping to start the Age of Worms campaign soon ... I really WANT to use the Wealth rules, but I've not done it with pure D&D before. --fje [/QUOTE]
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