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<blockquote data-quote="Eldritch_Lord" data-source="post: 5546725" data-attributes="member: 52073"><p>Just FYI, Water Bob, you seem to think that everyone on EnWorld is familiar with Conan, and from the looks of it you like it better than D&D. However, in a thread tagged "D&D 3rd Edition" <em>no one cares</em> how d20 Conan does massive damage, or weapons, or armor, or Fate Points, or anything like that. We care how things work in D&D, the game mentioned in the title and tagged to the thread. If I tell you "This is a bad rule for D&D, because of X and Y," a response of "LOL, a completely different game works like Z and W instead" is not really relevant. In this particular example, the Conan d20 goal of model people who can die to one or two good sword swings at any level doesn't mesh with the D&D goal of modeling people who are practically superhuman in terms of endurance and durability past the low-mid to mid levels.</p><p></p><p>I'm not trying to be snarky or rude, just pointing out that your familiarity with Conan d20 to the exclusion of other d20 systems seems to have colored your view of everything you post on this forum, D&D or Conan d20, and your lack of knowledge of D&D means that many of your assumptions about how the game works (or "should" work) are inapplicable. D&D is not gritty or detail-oriented in combat by any stretch of the imagination (though it can pull off swords and sorcery rather than high fantasy at low levels, if desired) so repeatedly suggesting houserules to make D&D more gritty are (A) likely to appeal to only a small segment of the population and (B) probably not going to work as well with the rules as they are.</p></blockquote><p></p>
[QUOTE="Eldritch_Lord, post: 5546725, member: 52073"] Just FYI, Water Bob, you seem to think that everyone on EnWorld is familiar with Conan, and from the looks of it you like it better than D&D. However, in a thread tagged "D&D 3rd Edition" [I]no one cares[/I] how d20 Conan does massive damage, or weapons, or armor, or Fate Points, or anything like that. We care how things work in D&D, the game mentioned in the title and tagged to the thread. If I tell you "This is a bad rule for D&D, because of X and Y," a response of "LOL, a completely different game works like Z and W instead" is not really relevant. In this particular example, the Conan d20 goal of model people who can die to one or two good sword swings at any level doesn't mesh with the D&D goal of modeling people who are practically superhuman in terms of endurance and durability past the low-mid to mid levels. I'm not trying to be snarky or rude, just pointing out that your familiarity with Conan d20 to the exclusion of other d20 systems seems to have colored your view of everything you post on this forum, D&D or Conan d20, and your lack of knowledge of D&D means that many of your assumptions about how the game works (or "should" work) are inapplicable. D&D is not gritty or detail-oriented in combat by any stretch of the imagination (though it can pull off swords and sorcery rather than high fantasy at low levels, if desired) so repeatedly suggesting houserules to make D&D more gritty are (A) likely to appeal to only a small segment of the population and (B) probably not going to work as well with the rules as they are. [/QUOTE]
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