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Clockwork Adventures: A Steampunk Campaign Sourcebook
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<blockquote data-quote="Clockwork Adventures" data-source="post: 5266130" data-attributes="member: 92968"><p>The rules for 3.5 and 4th editions are so drastically different that it would be impossible for us to do a "port" of the game, and we simply do not have the manpower to write two completely different games simultaneously. </p><p></p><p>I have been hearing a lot of people on different forums saying the same thing, and I wonder if any of you could let me know specifically what it is about 4th that you don't like. I have a few issues with the current edition myself. After all, I've been playing D&D since the very first edition. I do feel that 4th has put more emphasis on combat at the expense of roleplaying, and has nearly eliminated the open-endedness of previous editions. The lack of crafting skills in particular worried me when I first picked up 4th. </p><p></p><p>However, I do feel that for the casual gamer and the hardcore combatant, 4th has previous editions beat in spades. I appreciate the effort that has (seemingly) been made to prevent such things as "hulking hurlers" and their kin. I like that 4th has made each character class important in every encounter, as opposed to older editions in which the fighter pretty much carried the majority of encounters while the magic users carefully hoarded their spells for later in the day. Improvements like these have relieved a lot of inter-player tensions at my casual gaming table. </p><p></p><p>Still I understand that many gamers, particularly older gamers and those more interested in roleplaying, prefer 2nd and 3rd editions. We understood that position when we began working on Clockwork Adventures. To try to fix the issue we have included new crafting skills and new uses for standard skills. Hopefully these will help preserve the feeling of being an active participant in the game world, as well as enhance the DIY nature that is so common in fans of the Steampunk genre. </p><p></p><p>I'd love to hear what others have to say on this subject. Let me know what you like/dislike about 2nd, 3rd, and 4th editions. Your input may even influence our upcoming releases. </p><p></p><p>In further news, the mailing list is up on the Clockwork Adventures home page. Go sign up for the newsletter today to receive sneak peeks, exclusive content, and information about upcoming promotions!</p></blockquote><p></p>
[QUOTE="Clockwork Adventures, post: 5266130, member: 92968"] The rules for 3.5 and 4th editions are so drastically different that it would be impossible for us to do a "port" of the game, and we simply do not have the manpower to write two completely different games simultaneously. I have been hearing a lot of people on different forums saying the same thing, and I wonder if any of you could let me know specifically what it is about 4th that you don't like. I have a few issues with the current edition myself. After all, I've been playing D&D since the very first edition. I do feel that 4th has put more emphasis on combat at the expense of roleplaying, and has nearly eliminated the open-endedness of previous editions. The lack of crafting skills in particular worried me when I first picked up 4th. However, I do feel that for the casual gamer and the hardcore combatant, 4th has previous editions beat in spades. I appreciate the effort that has (seemingly) been made to prevent such things as "hulking hurlers" and their kin. I like that 4th has made each character class important in every encounter, as opposed to older editions in which the fighter pretty much carried the majority of encounters while the magic users carefully hoarded their spells for later in the day. Improvements like these have relieved a lot of inter-player tensions at my casual gaming table. Still I understand that many gamers, particularly older gamers and those more interested in roleplaying, prefer 2nd and 3rd editions. We understood that position when we began working on Clockwork Adventures. To try to fix the issue we have included new crafting skills and new uses for standard skills. Hopefully these will help preserve the feeling of being an active participant in the game world, as well as enhance the DIY nature that is so common in fans of the Steampunk genre. I'd love to hear what others have to say on this subject. Let me know what you like/dislike about 2nd, 3rd, and 4th editions. Your input may even influence our upcoming releases. In further news, the mailing list is up on the Clockwork Adventures home page. Go sign up for the newsletter today to receive sneak peeks, exclusive content, and information about upcoming promotions! [/QUOTE]
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