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[Clockwork Golem] Mad Gods and Serpents out now
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<blockquote data-quote="arwink" data-source="post: 2238870" data-attributes="member: 2292"><p>The <a href="http://www.clockworkgolem.com" target="_blank">Clockwork Golem Workshop</a> has relased two new products - <a href="http://www.rpgnow.com/product_info.php?products_id=4718&src=enworld" target="_blank">Lost Books 5: Tome of the Mad Gods</a> & <a href="http://www.rpgnow.com/product_info.php?products_id=4744&SRC=enworld" target="_blank">Masterwork Characters: Legacy of the Serpent</a>.</p><p></p><p><strong>Legacy of the Serpent:</strong> Fantasy fiction is filled with heroes who strike as fast as a viper or are as sly as a serpent, and there are legions of evil antagonists with snake-like attributes facing off against the assembled heroes of light. Taking the traits of the serpent and applying them to a character can create a unique and interesting PC, a goal that everyone strives for regardless of which side of the GM’s screen they sit. <a href="http://www.rpgnow.com/product_info.php?products_id=4744&SRC=enworld" target="_blank"> Legacy of the Serpent</a> helps you meet that goal, providing you with a new player character race, 12 new feats, 3 new prestige classes, 8 spells/powers, and 9 new serpentine items ready to include in your campaigns. Written by Adam Windsor. 20 pages.</p><p></p><p><strong>Tome of the Mad Gods:</strong> The fifth installment in our Lost Books series introduces the Realm of the Mad Gods , was thought to be a lost plane that serves as a graveyard where slumbering deities are imprisoned lest their madness result in the destruction of all existence. The dwarven diviner Halgo Torke proved that it existed, finding his way to the hidden demiplane and learning a variety of dangerous magics from the sleeping powers that lay there. While he was driven mad by what he learned, the <a href="http://www.rpgnow.com/product_info.php?products_id=4718&src=enworld" target="_blank">Tome of the Mad Gods</a> contains a record of all his fragmented mind could remember in the aftermath of his visit to the realm. Twist your enemies forms with the horrid terror of <em>deranged flesh</em>, destroy their minds with the <em>voice of the Mad Gods</em>, or simply blight their lands with the destructive <em>planar rift</em>. The <a href="http://www.rpgnow.com/product_info.php?products_id=4718&src=enworld" target="_blank">Tome of the Mad Gods</a> comes complete with details about the Tome’s history, appearance, contents and value, as well as a brief introduction to the planar Realm of the Mad Gods. Written by Peter M. Balll. 12 pages.</p></blockquote><p></p>
[QUOTE="arwink, post: 2238870, member: 2292"] The [URL=http://www.clockworkgolem.com]Clockwork Golem Workshop[/URL] has relased two new products - [URL=http://www.rpgnow.com/product_info.php?products_id=4718&src=enworld]Lost Books 5: Tome of the Mad Gods[/URL] & [URL=http://www.rpgnow.com/product_info.php?products_id=4744&SRC=enworld]Masterwork Characters: Legacy of the Serpent[/URL]. [b]Legacy of the Serpent:[/b] Fantasy fiction is filled with heroes who strike as fast as a viper or are as sly as a serpent, and there are legions of evil antagonists with snake-like attributes facing off against the assembled heroes of light. Taking the traits of the serpent and applying them to a character can create a unique and interesting PC, a goal that everyone strives for regardless of which side of the GM’s screen they sit. [URL=http://www.rpgnow.com/product_info.php?products_id=4744&SRC=enworld] Legacy of the Serpent[/URL] helps you meet that goal, providing you with a new player character race, 12 new feats, 3 new prestige classes, 8 spells/powers, and 9 new serpentine items ready to include in your campaigns. Written by Adam Windsor. 20 pages. [b]Tome of the Mad Gods:[/b] The fifth installment in our Lost Books series introduces the Realm of the Mad Gods , was thought to be a lost plane that serves as a graveyard where slumbering deities are imprisoned lest their madness result in the destruction of all existence. The dwarven diviner Halgo Torke proved that it existed, finding his way to the hidden demiplane and learning a variety of dangerous magics from the sleeping powers that lay there. While he was driven mad by what he learned, the [URL=http://www.rpgnow.com/product_info.php?products_id=4718&src=enworld]Tome of the Mad Gods[/URL] contains a record of all his fragmented mind could remember in the aftermath of his visit to the realm. Twist your enemies forms with the horrid terror of [i]deranged flesh[/i], destroy their minds with the [i]voice of the Mad Gods[/i], or simply blight their lands with the destructive [i]planar rift[/i]. The [URL=http://www.rpgnow.com/product_info.php?products_id=4718&src=enworld]Tome of the Mad Gods[/URL] comes complete with details about the Tome’s history, appearance, contents and value, as well as a brief introduction to the planar Realm of the Mad Gods. Written by Peter M. Balll. 12 pages. [/QUOTE]
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