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Clockwork Lumberjack
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<blockquote data-quote="WizarDru" data-source="post: 5137324" data-attributes="member: 151"><p>I'm in the process of trying to create a monster. It's intended to be a major encounter for my party. Long story short: the party is in a town called Geartooth, home to many magnificent clockwork devices. The biggest one they've seen is the Clockwork Lumberjack, a giant automaton with two arms (one ending in a buzzsaw) and circular saws built into its torso. The BBEG has created a 'cog virus', which causes many of the automatons to go crazy...turning them, essentially, into clockwork zombies.</p><p></p><p>My goal here is to create a decent challenge for a 4th level party of 6. I am considering accompanying the Lumberjack with some sort of minions (perhaps little clockworks that drag the logs it creates). But I rarely create creatures out of whole cloth, so I'd like some other eyes to examine it for me.</p><p></p><p>Comments?</p><p></p><p><strong><span style="font-size: 15px">Clockwork Lumberjack</span></strong></p><p>Huge Natural Animate (construct)</p><p></p><p>Level 4 Solo Soldier</p><p>XP 875 Initiative +7 Senses Perception +3</p><p>HP 224; Bloodied 112</p><p>AC 22; Fortitude 21, Reflex 16, Will 15</p><p>Saving Throws +5 Speed 2</p><p>Action Points 2</p><p></p><p><strong>'Cog Virus'</strong> (Steam and Heat) aura 2; each enemy that ends its turn within the aura takes 3 steam and heat damage. An immobilized enemy instead takes 5 steam and heat damage. The virus has caused the Lumberjack to being casting off white-hot sparks and steam from ruptured pipes, a visible sign of its corruption.</p><p></p><p><strong>Buzzsaw </strong>(standard, at-will)</p><p>+11 vs AC; 3d8 +4 damage.</p><p></p><p><strong>Claw (standard, at-will)</strong></p><p>+10 vs Fortitude; 1d6+2 damage and the target is immobilized (save ends).</p><p></p><p>Clear Cut (standard, at-will)</p><p>The Clockwork Lumberjack makes a buzzsaw attack, followed by a claw attack. If both attacks hit a single target, the target is grabbed. As long as a target is grabbed, the Clockwork Lumberjack can’t make claw/buzzsaw attacks (but see Wood Planer).; +9 vs or (whichever is lower); .</p><p></p><p><strong>Wood Planer (standard, at-will)</strong></p><p>targets a creature the Clockwork Lumberjack has grabbed; +9 vs Fortitude; 4d10 + 4 damage.</p><p></p><p>Alignment Unaligned Languages -</p><p>Skills Athletics +9, Endurance +9</p><p>Str 20 (+7) Dex 16 (+5) Wis 16 (+5)</p><p>Con 16 (+5) Int 1 (-3) Cha 5 (-1)</p><p></p><p><strong><u>Description</u></strong>: <em>The Clockwork Lumberjack is a normally cautious and methodical automaton, now driven mad by the Cog Virus to attack its former masters and anyone not infected with the virus.</em></p></blockquote><p></p>
[QUOTE="WizarDru, post: 5137324, member: 151"] I'm in the process of trying to create a monster. It's intended to be a major encounter for my party. Long story short: the party is in a town called Geartooth, home to many magnificent clockwork devices. The biggest one they've seen is the Clockwork Lumberjack, a giant automaton with two arms (one ending in a buzzsaw) and circular saws built into its torso. The BBEG has created a 'cog virus', which causes many of the automatons to go crazy...turning them, essentially, into clockwork zombies. My goal here is to create a decent challenge for a 4th level party of 6. I am considering accompanying the Lumberjack with some sort of minions (perhaps little clockworks that drag the logs it creates). But I rarely create creatures out of whole cloth, so I'd like some other eyes to examine it for me. Comments? [B][SIZE="4"]Clockwork Lumberjack[/SIZE][/B] Huge Natural Animate (construct) Level 4 Solo Soldier XP 875 Initiative +7 Senses Perception +3 HP 224; Bloodied 112 AC 22; Fortitude 21, Reflex 16, Will 15 Saving Throws +5 Speed 2 Action Points 2 [B]'Cog Virus'[/B] (Steam and Heat) aura 2; each enemy that ends its turn within the aura takes 3 steam and heat damage. An immobilized enemy instead takes 5 steam and heat damage. The virus has caused the Lumberjack to being casting off white-hot sparks and steam from ruptured pipes, a visible sign of its corruption. [B]Buzzsaw [/B](standard, at-will) +11 vs AC; 3d8 +4 damage. [B]Claw (standard, at-will)[/B] +10 vs Fortitude; 1d6+2 damage and the target is immobilized (save ends). Clear Cut (standard, at-will) The Clockwork Lumberjack makes a buzzsaw attack, followed by a claw attack. If both attacks hit a single target, the target is grabbed. As long as a target is grabbed, the Clockwork Lumberjack can’t make claw/buzzsaw attacks (but see Wood Planer).; +9 vs or (whichever is lower); . [B]Wood Planer (standard, at-will)[/B] targets a creature the Clockwork Lumberjack has grabbed; +9 vs Fortitude; 4d10 + 4 damage. Alignment Unaligned Languages - Skills Athletics +9, Endurance +9 Str 20 (+7) Dex 16 (+5) Wis 16 (+5) Con 16 (+5) Int 1 (-3) Cha 5 (-1) [B][U]Description[/U][/B]: [I]The Clockwork Lumberjack is a normally cautious and methodical automaton, now driven mad by the Cog Virus to attack its former masters and anyone not infected with the virus.[/I] [/QUOTE]
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