Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Clockwork Lumberjack
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="WizarDru" data-source="post: 5138666" data-attributes="member: 151"><p>Second Pass. Much thanks for the suggestions, all!</p><p></p><p>I've added some more powers and upped his hit points. I pondered giving him reach, but since he's based originally on the Giant Crayfish from Hommlett, I figured I'll just have him lower to the ground and longer. In fact, thinking about it, I'll make the wood planar on his back, like a conveyor belt. I like that.</p><p></p><p>The virus is spread by a magic 'bad cog' that an infected can install in another clockwork automaton, but that take a moment and normally happens off-camera. I want the PCs to have to figure out how this is happening, so I don't want them to see this happen, yet. It might be cool to do that in the combat, but there won't really be any non-infected clockworks at hand, anyhow.</p><p></p><p><strong><span style="font-size: 15px">Clockwork Lumberjack</span></strong></p><p><strong>Huge Natural Animate (construct)</strong></p><p></p><p>Level 4 Solo Soldier</p><p>XP 875 Initiative +7 Senses Perception +3</p><p>HP 274; Bloodied 112</p><p>AC 22; Fortitude 21, Reflex 16, Will 15</p><p>Saving Throws +5 Speed 2</p><p>Action Points 2</p><p></p><p>'<strong>Cog Virus' (Steam and Heat) aura 2</strong>; each enemy that ends its turn within the aura takes 5 steam and heat damage. An immobilized enemy instead takes 7 steam and heat damage. The virus has caused the Lumberjack to being casting off white-hot sparks and steam from ruptured pipes, a visible sign of its corruption.</p><p></p><p><strong>Complex Mechanism</strong></p><p>The Clockwork Lumberjack rolls initiative twice, gets two turns during a round, and has a full set of actions (standard, move, minor) on each turn. The Lumberjack's ability to take immediate actions only refreshes on its first turn.</p><p></p><p><strong>Buzzsaw (standard, at-will)</strong></p><p>+11 vs AC; 3d8+4 damage.</p><p></p><p><strong>Claw (standard, at-will)</strong></p><p>+10 vs Fortitude; 1d6+2 damage and the target is immobilized (save ends).</p><p></p><p><strong>Clear Cut (standard, at-will)</strong></p><p>The Clockwork Lumberjack makes a buzzsaw attack, followed by a claw attack. If both attacks hit a single target, the target is grabbed. As long as a target is grabbed, the Clockwork Lumberjack can’t make claw/buzzsaw attacks (but see Wood Planer).; +9 vs or (whichever is lower); .</p><p></p><p><strong>Wood Planer (standard, at-will)</strong></p><p>targets a creature the Clockwork Lumberjack has grabbed; +9 vs Fortitude; 4d10 + 4 damage.</p><p></p><p><strong>Log Puller (minor, Ranged 7, recharge 5,6)</strong></p><p>+10 vs Reflex; targets a single creature and pulls them 5 squares towards the Lumberjack as chains fly out and grab the target.</p><p></p><p><strong>Repair Drones</strong></p><p>(immediate reaction, when successfully hit by melee, recharge 6)</p><p>When damaged, the Clockwork Lumberjack spawn 1d4+1 repair drones to aid him. Repair drones are immune to the Lumberjacks aura. </p><p></p><p>Alignment Unaligned Languages -</p><p>Skills Athletics +9, Endurance +9</p><p>Str 20 (+7) Dex 16 (+5) Wis 16 (+5)</p><p>Con 16 (+5) Int 1 (-3) Cha 5 (-1)</p><p></p><p><strong>Description:</strong> <em>The Clockwork Lumberjack is a normally cautious and methodical automaton, now driven mad by the Cog Virus to attack its former masters and anyone not infected with the virus.</em></p><p></p><p></p><p>Now, let's stat up a minion:</p><p></p><p><strong><span style="font-size: 15px">Clockwork Repair Drone</span></strong></p><p>Small natural animate (construct)</p><p></p><p>Level 3 Minion</p><p>XP 35</p><p>Initiative +5 Senses Perception +1; darkvision</p><p>HP 1; a missed attack never damages a minion.</p><p>AC 16; Fortitude 16, Reflex 15, Will 14</p><p>Resist 5 fire</p><p>Speed 6</p><p></p><p><strong>Pincers (standard, at-will) </strong> </p><p>+8 vs AC; 4 damage.</p><p></p><p><strong>Coil Explosion:</strong> Burst 1. +8 vs. Reflex. When reduced to 0 hit points, a clockwork repair drone explodes in a rain of cogs and springs. Anyone hit by the explosion is immobilized (save ends).</p><p></p><p>Alignment Evil Languages -</p><p>Str 19 (+5) Dex 14 (+3) Wis 10 (+1)</p><p>Con 15 (+3) Int 8 (0) Cha 11 (+1)</p></blockquote><p></p>
[QUOTE="WizarDru, post: 5138666, member: 151"] Second Pass. Much thanks for the suggestions, all! I've added some more powers and upped his hit points. I pondered giving him reach, but since he's based originally on the Giant Crayfish from Hommlett, I figured I'll just have him lower to the ground and longer. In fact, thinking about it, I'll make the wood planar on his back, like a conveyor belt. I like that. The virus is spread by a magic 'bad cog' that an infected can install in another clockwork automaton, but that take a moment and normally happens off-camera. I want the PCs to have to figure out how this is happening, so I don't want them to see this happen, yet. It might be cool to do that in the combat, but there won't really be any non-infected clockworks at hand, anyhow. [B][SIZE="4"]Clockwork Lumberjack[/SIZE][/B] [B]Huge Natural Animate (construct)[/B] Level 4 Solo Soldier XP 875 Initiative +7 Senses Perception +3 HP 274; Bloodied 112 AC 22; Fortitude 21, Reflex 16, Will 15 Saving Throws +5 Speed 2 Action Points 2 '[B]Cog Virus' (Steam and Heat) aura 2[/B]; each enemy that ends its turn within the aura takes 5 steam and heat damage. An immobilized enemy instead takes 7 steam and heat damage. The virus has caused the Lumberjack to being casting off white-hot sparks and steam from ruptured pipes, a visible sign of its corruption. [B]Complex Mechanism[/B] The Clockwork Lumberjack rolls initiative twice, gets two turns during a round, and has a full set of actions (standard, move, minor) on each turn. The Lumberjack's ability to take immediate actions only refreshes on its first turn. [B]Buzzsaw (standard, at-will)[/B] +11 vs AC; 3d8+4 damage. [B]Claw (standard, at-will)[/B] +10 vs Fortitude; 1d6+2 damage and the target is immobilized (save ends). [B]Clear Cut (standard, at-will)[/B] The Clockwork Lumberjack makes a buzzsaw attack, followed by a claw attack. If both attacks hit a single target, the target is grabbed. As long as a target is grabbed, the Clockwork Lumberjack can’t make claw/buzzsaw attacks (but see Wood Planer).; +9 vs or (whichever is lower); . [B]Wood Planer (standard, at-will)[/B] targets a creature the Clockwork Lumberjack has grabbed; +9 vs Fortitude; 4d10 + 4 damage. [B]Log Puller (minor, Ranged 7, recharge 5,6)[/B] +10 vs Reflex; targets a single creature and pulls them 5 squares towards the Lumberjack as chains fly out and grab the target. [B]Repair Drones[/B] (immediate reaction, when successfully hit by melee, recharge 6) When damaged, the Clockwork Lumberjack spawn 1d4+1 repair drones to aid him. Repair drones are immune to the Lumberjacks aura. Alignment Unaligned Languages - Skills Athletics +9, Endurance +9 Str 20 (+7) Dex 16 (+5) Wis 16 (+5) Con 16 (+5) Int 1 (-3) Cha 5 (-1) [B]Description:[/B] [I]The Clockwork Lumberjack is a normally cautious and methodical automaton, now driven mad by the Cog Virus to attack its former masters and anyone not infected with the virus.[/I] Now, let's stat up a minion: [B][SIZE="4"]Clockwork Repair Drone[/SIZE][/B] Small natural animate (construct) Level 3 Minion XP 35 Initiative +5 Senses Perception +1; darkvision HP 1; a missed attack never damages a minion. AC 16; Fortitude 16, Reflex 15, Will 14 Resist 5 fire Speed 6 [B]Pincers (standard, at-will) [/B] +8 vs AC; 4 damage. [B]Coil Explosion:[/B] Burst 1. +8 vs. Reflex. When reduced to 0 hit points, a clockwork repair drone explodes in a rain of cogs and springs. Anyone hit by the explosion is immobilized (save ends). Alignment Evil Languages - Str 19 (+5) Dex 14 (+3) Wis 10 (+1) Con 15 (+3) Int 8 (0) Cha 11 (+1) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Clockwork Lumberjack
Top