Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Clockwork Template
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Grimgrin" data-source="post: 5307678" data-attributes="member: 78830"><p><span style="font-family: 'Century Gothic'"><span style="font-size: 18px">Clockwork Template</span></span></p><p><span style="font-family: 'Futura-Book'">The clockwork creature is a mechanical facsimile designed to act as a organic creature would. Many of these constructs are created to display the skill of the maker. Some are created as loyal servants to perform tasks that risk disease, poisoning, or suffocation. The remainder are created specifically for combat; whether as robot gladiators or mechanical cannon fodder.</span></p><p><strong><span style="font-family: 'FuturaDemiBold'">PREREQUISITES: Any living creature</span></strong></p><p><strong><span style="font-family: 'FuturaDemiBold'">Elite: </span></strong><span style="font-family: 'FuturaDemiBold'">The creature becomes elite with an elite XP value</span></p><p><span style="font-family: 'FuturaDemiBold'"><strong>Resist </strong></span><span style="font-family: 'Futura-Book'">5 against fire, acid, cold, and necrotic damage.</span></p><p><span style="font-family: 'Futura-Book'"><strong>Immune to Disease, Poison, and Fear based attacks and effects</strong></span></p><p><strong><span style="font-family: 'FuturaDemiBold'">Action Points +</span></strong><span style="font-family: 'Futura-Book'">1</span></p><p><span style="font-family: 'FuturaDemiBold'"><strong>Saving Throws </strong>+2</span></p><p><strong><span style="font-family: 'FuturaDemiBold'">Hit Points </span></strong><span style="font-family: 'Futura-Book'">10 per level + Constitution score</span></p><p><strong><span style="font-family: 'FuturaDemiBold'">Autoclave </span></strong><strong><span style="font-family: 'FuturaDemiBold'">Repair Systems </span></strong><span style="font-family: 'Futura-Book'">(minor; encounter) </span><span style="font-family: 'ZapfDingbats'">✦ </span><strong><span style="font-family: 'FuturaDemiBold'">Healing</span></strong></p><p><span style="font-family: 'Futura-Book'">The clockwork creature spends a healing surge it restores 3 Hit Points per creature level to self and all mechanical allies within 10 squares.</span></p><p><strong>Mec</strong><strong><span style="font-family: 'FuturaDemiBold'">hanical Advantage</span></strong></p><p><span style="font-family: 'Futura-Book'">A clockwork creature’s limbs conceal a mechanized weapon. A retractable weapon scaled to its size is built into the device as a spring loaded surprise. This trait automatically grants proficiency with the weapon as well, and can be any melee, thrown, or ranged weapon. In addition, the clockwork creature gains a +2 bonus to damage rolls with the hidden weapon and gain “combat advantage” on the first attack this weapon is used in an encounter.</span></p><p><em><span style="font-family: 'Futura-BookOblique'">Level 11: </span></em><span style="font-family: 'Futura-Book'">+4 bonus to damage rolls.</span></p><p><em><span style="font-family: 'Futura-BookOblique'">Level 21: </span></em><span style="font-family: 'Futura-Book'">+6 bonus to damage rolls</span></p><p><strong><span style="font-family: 'FuturaDemiBold'">Death-Clock </span></strong><span style="font-family: 'Futura-Book'">(when reduced to 0 HP)</span></p><p><span style="font-family: 'Futura-Book'">The clockwork creature is reduced to 0 HP is explodes in a plume of dust and toxic gas. Close burst1: Vs. Reflex: 5 + level, Damage: 2d6 poison. </span></p><p><em><span style="font-family: 'Futura-BookOblique'">Level 11: </span></em><span style="font-family: 'Futura-Book'">Close burst2: Vs. Reflex: 5 + level, Damage: 3d6. </span></p><p><em><span style="font-family: 'Futura-BookOblique'">Level 21: </span></em><span style="font-family: 'Futura-Book'">Close burst3: Vs. Reflex: 5 + level, Damage: 4d6. </span></p><p><strong><span style="font-family: 'FuturaDemiBold'">Skills </span></strong><span style="font-family: 'Futura-Book'">Clockwork creatures gain training in Dungeoneering.</span></p><p> </p><p>EXAMPLE:</p><p><strong>Clockwork Dark Stalker </strong></p><p>Level 10 Elite Lurker XP: 1000 </p><p>Alignment Unaligned Small humanoid Initiative +14 </p><p>Senses Perception +7; darkvision </p><p>HP 95; Bloodied 48; see also <em>killing dark </em></p><p>AC 24 (see also <em>dark </em>step); Fortitude 13, Reflex 26. Will 25 Speed 6 </p><p><span style="font-family: 'FuturaDemiBold'"><strong>Resist </strong></span><span style="font-family: 'Futura-Book'">5 against fire, acid, cold, and necrotic damage.</span></p><p><span style="font-family: 'Futura-Book'"><strong>Immune to Disease, Poison, and Fear based attacks and effects</strong></span></p><p><strong>Scimitar</strong> (standard; at-will) <span style="font-family: 'Arial'">Martial </span>Weapon +15 vs. AC; 1d8 + 5 damage </p><p><strong><span style="font-family: 'HiddenHorzOCl'">Hand Crossbow</span> </strong>(standard; at-will) • Weapon Ranged 5/10; +15 vs. AC; 1d4 + 7 damage. <span style="font-family: 'HiddenHorzOCl'">Mechanical Advantage: Gain combat advantage with first attack with hand crossbow.</span></p><p><strong>Dark Fog </strong>(standard; sustain minor; encounter) • Zone Area burst 4 within 10; creates a zone of darkness that blocks line of sight (creatures with darkvision ignore this effect). </p><p><strong>Killing Dark + Death-Clock </strong>(when reduced to 0 hit points) Close burst 1; targets enemies: +15 vs. Reflex; Hit: 2d6 poison plus each target is blinded (save ends); Miss: each target is blinded (save ends). When slain. a clockwork dark stalker explodes in a spout of darkness <span style="font-family: 'Futura-Book'">in a burst of toxic fumes.</span></p><p><strong>Combat Advantage </strong>The dark stalker deals an extra 2d6 damage on melee and ranged attacks against any target it has combat advantage against. </p><p><strong>Dark Step </strong>(move; at·will) </p><p>The dark stalker moves up to 4 squares. gains a +4 bonus to AC against opportunity attacks, and gains combat advantage against any target that it ends its move adjacent to. </p><p><strong>Invisibility</strong> (minor; recharge [3 to 6]<span style="font-family: 'Arial'">) </span>Illusion </p><p>The dark stalker becomes invisible until the end of its next turn. </p><p><strong><span style="font-family: 'FuturaDemiBold'">Autoclave</span></strong><strong><span style="font-family: 'FuturaDemiBold'"> Repair Systems </span></strong><span style="font-family: 'Futura-Book'">(minor; encounter) </span><span style="font-family: 'ZapfDingbats'">✦ </span><strong><span style="font-family: 'FuturaDemiBold'">Healing</span></strong></p><p><span style="font-family: 'Futura-Book'">The clockwork creature spends a healing surge it restores 30 </span><span style="font-family: 'Futura-Book'">hit points to self and all mechanical allies within 10 squares.</span></p><p>Action Points: 1</p><p><strong>Languages </strong>Common <strong>Skills</strong> Stealth +15, Thievery +15, Dungeoneering +12. Str 12 (+6) Dex 21 (+10) Wls 14 (+7) Con 15(+7) Int14(+7) Cha 19 (+9) </p><p><strong>Equipment</strong>: black garments, scimitar</p></blockquote><p></p>
[QUOTE="Grimgrin, post: 5307678, member: 78830"] [FONT=Century Gothic][SIZE=5]Clockwork Template[/SIZE][/FONT] [FONT=Futura-Book]The clockwork creature is a mechanical facsimile designed to act as a organic creature would. Many of these constructs are created to display the skill of the maker. Some are created as loyal servants to perform tasks that risk disease, poisoning, or suffocation. The remainder are created specifically for combat; whether as robot gladiators or mechanical cannon fodder.[/FONT] [B][FONT=FuturaDemiBold]PREREQUISITES: Any living creature[/FONT][/B] [B][FONT=FuturaDemiBold]Elite: [/FONT][/B][FONT=FuturaDemiBold]The creature becomes elite with an elite XP value[/FONT] [FONT=FuturaDemiBold][B]Resist [/B][/FONT][FONT=Futura-Book]5 against fire, acid, cold, and necrotic damage.[/FONT] [FONT=Futura-Book][B]Immune to Disease, Poison, and Fear based attacks and effects[/B][/FONT] [B][FONT=FuturaDemiBold]Action Points +[/FONT][/B][FONT=Futura-Book]1[/FONT] [FONT=FuturaDemiBold][B]Saving Throws [/B]+2[/FONT] [B][FONT=FuturaDemiBold]Hit Points [/FONT][/B][FONT=Futura-Book]10 per level + Constitution score[/FONT] [B][FONT=FuturaDemiBold]Autoclave [/FONT][/B][B][FONT=FuturaDemiBold]Repair Systems [/FONT][/B][FONT=Futura-Book](minor; encounter) [/FONT][FONT=ZapfDingbats]✦ [/FONT][B][FONT=FuturaDemiBold]Healing[/FONT][/B] [FONT=Futura-Book]The clockwork creature spends a healing surge it restores 3 Hit Points per creature level to self and all mechanical allies within 10 squares.[/FONT] [B]Mec[/B][B][FONT=FuturaDemiBold]hanical Advantage[/FONT][/B] [FONT=Futura-Book]A clockwork creature’s limbs conceal a mechanized weapon. A retractable weapon scaled to its size is built into the device as a spring loaded surprise. This trait automatically grants proficiency with the weapon as well, and can be any melee, thrown, or ranged weapon. In addition, the clockwork creature gains a +2 bonus to damage rolls with the hidden weapon and gain “combat advantage” on the first attack this weapon is used in an encounter.[/FONT] [I][FONT=Futura-BookOblique]Level 11: [/FONT][/I][FONT=Futura-Book]+4 bonus to damage rolls.[/FONT] [I][FONT=Futura-BookOblique]Level 21: [/FONT][/I][FONT=Futura-Book]+6 bonus to damage rolls[/FONT] [B][FONT=FuturaDemiBold]Death-Clock [/FONT][/B][FONT=Futura-Book](when reduced to 0 HP)[/FONT] [FONT=Futura-Book]The clockwork creature is reduced to 0 HP is explodes in a plume of dust and toxic gas. Close burst1: Vs. Reflex: 5 + level, Damage: 2d6 poison. [/FONT] [I][FONT=Futura-BookOblique]Level 11: [/FONT][/I][FONT=Futura-Book]Close burst2: Vs. Reflex: 5 + level, Damage: 3d6. [/FONT] [I][FONT=Futura-BookOblique]Level 21: [/FONT][/I][FONT=Futura-Book]Close burst3: Vs. Reflex: 5 + level, Damage: 4d6. [/FONT] [B][FONT=FuturaDemiBold]Skills [/FONT][/B][FONT=Futura-Book]Clockwork creatures gain training in Dungeoneering.[/FONT] EXAMPLE: [B]Clockwork Dark Stalker [/B] Level 10 Elite Lurker XP: 1000 Alignment Unaligned Small humanoid Initiative +14 Senses Perception +7; darkvision HP 95; Bloodied 48; see also [I]killing dark [/I] AC 24 (see also [I]dark [/I]step); Fortitude 13, Reflex 26. Will 25 Speed 6 [FONT=FuturaDemiBold][B]Resist [/B][/FONT][FONT=Futura-Book]5 against fire, acid, cold, and necrotic damage.[/FONT] [FONT=Futura-Book][B]Immune to Disease, Poison, and Fear based attacks and effects[/B][/FONT] [B]Scimitar[/B] (standard; at-will) [FONT=Arial]Martial [/FONT]Weapon +15 vs. AC; 1d8 + 5 damage [B][FONT=HiddenHorzOCl]Hand Crossbow[/FONT] [/B](standard; at-will) • Weapon Ranged 5/10; +15 vs. AC; 1d4 + 7 damage. [FONT=HiddenHorzOCl]Mechanical Advantage: Gain combat advantage with first attack with hand crossbow.[/FONT] [B]Dark Fog [/B](standard; sustain minor; encounter) • Zone Area burst 4 within 10; creates a zone of darkness that blocks line of sight (creatures with darkvision ignore this effect). [B]Killing Dark + Death-Clock [/B](when reduced to 0 hit points) Close burst 1; targets enemies: +15 vs. Reflex; Hit: 2d6 poison plus each target is blinded (save ends); Miss: each target is blinded (save ends). When slain. a clockwork dark stalker explodes in a spout of darkness [FONT=Futura-Book]in a burst of toxic fumes.[/FONT] [B]Combat Advantage [/B]The dark stalker deals an extra 2d6 damage on melee and ranged attacks against any target it has combat advantage against. [B]Dark Step [/B](move; at·will) The dark stalker moves up to 4 squares. gains a +4 bonus to AC against opportunity attacks, and gains combat advantage against any target that it ends its move adjacent to. [B]Invisibility[/B] (minor; recharge [3 to 6][FONT=Arial]) [/FONT]Illusion The dark stalker becomes invisible until the end of its next turn. [B][FONT=FuturaDemiBold]Autoclave[/FONT][/B][B][FONT=FuturaDemiBold] Repair Systems [/FONT][/B][FONT=Futura-Book](minor; encounter) [/FONT][FONT=ZapfDingbats]✦ [/FONT][B][FONT=FuturaDemiBold]Healing[/FONT][/B] [FONT=Futura-Book]The clockwork creature spends a healing surge it restores 30 [/FONT][FONT=Futura-Book]hit points to self and all mechanical allies within 10 squares.[/FONT] Action Points: 1 [B]Languages [/B]Common [B]Skills[/B] Stealth +15, Thievery +15, Dungeoneering +12. Str 12 (+6) Dex 21 (+10) Wls 14 (+7) Con 15(+7) Int14(+7) Cha 19 (+9) [B]Equipment[/B]: black garments, scimitar [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Clockwork Template
Top