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Clockwork Weapon
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<blockquote data-quote="feeb" data-source="post: 277769" data-attributes="member: 2186"><p>This is a commission for Robert Riissanen, who asked me to do this some months ago, and I just did it for him. Thanks for your patience, Robert, I hope this works. </p><p></p><p>Robert suggested posting this on the forums, and getting your input. The description follows the image. I suck royally at perspective, so -yah- it's off. Heh. Have a look, and let me know your thoughts. Thanks.</p><p></p><p>Oh... my biggest concern, is that the weapon seems nice and large, until you see it in the bottom drawing, where I have a man holding it. I'd think it would look heavier and larger. I may redraw the man, to accomodate the size. I'd like to hear from Robert too, if you're there.</p><p></p><p><img src="http://www.gamecreator.com/~mikemay/enworld/cwweapon.JPG" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p><strong>Weapon Stats:</strong></p><p></p><p><strong><u>Handgun</u></strong></p><p></p><p>The feared handguns of the Legions have been used to devastate both fiendish and mundane forces. It is a simple sturdy device, which is good as it can be used as a crude club if the opposition gets too close. The weapon is essentially a hand-held construct, thus it generates the force that propels the ammunition its loaded with. </p><p></p><p><strong>Step 1</strong> – Choose Propellant Size</p><p></p><p>Standard</p><p></p><p></p><p><strong>Step 2</strong> – Choose Bullet Caliber</p><p></p><p>Large caliber, gives the following base characteristics for the weapon: </p><p></p><p>Damage 1d12, Penetration 2, Recoil 5.</p><p></p><p><strong>Step 3</strong> – Choose Barrel Length</p><p></p><p>The Handgun is a short rifle. </p><p></p><p>This gives +2 to base damage, -1 to recoil and +1 to penetration.</p><p></p><p>This gives us the following statistics: </p><p></p><p>Damage 1d12+2, Range Increment 100’, Penetration 3, Recoil 4.</p><p></p><p><strong>Step 4</strong> – Choose Receiver</p><p></p><p>The Handgun is an individually loading weapon.</p><p></p><p>The statistics of the weapon are now: </p><p></p><p>Damage 1d12+2; Range Increment 100’; Penetration 3; Recoil 4; Rate of Fire: SF</p><p></p><p><strong>Step 5</strong> – Choose Feed</p><p></p><p>Breech-loaded</p><p></p><p>A breech-loaded weapon holds but one round of ammunition, and the ammunition is manually loaded into and extracted from an opening in the rear end of the weapon’s barrel. Loading a breech-loaded weapon is no more difficult that loading and drawing a bow, so a character can automatically reload with each attack.</p><p></p><p><strong>Step 6</strong> – Model Special Attributes</p><p></p><p>The weapon used heavy bolts as ammunition, add +1d6 of piercing damage.</p><p></p><p>The handgun can be used an improvised club. Use the statistics for a large club.</p><p></p><p><strong><u>Final Statistics</u></strong></p><p></p><p>These are the d20 statistics for the Handgun.</p><p></p><p>Weapon Type: Firearm – Large</p><p></p><p>Accuracy: +1 (+2 base, -1 due to high recoil)</p><p></p><p>Damage: 1d12+2 piercing, +1d6 extra due to projectile size (extra not increased on crit)</p><p></p><p>Critical: 18-20, x2</p><p></p><p>Range Increment: 100’</p><p></p><p>Penetration: 3 (optional)</p><p></p><p>Recoil: 4</p><p></p><p>Rate of Fire: SF </p><p></p><p>Ammunition: 1 (bolt)</p><p></p><p>Weight: 6 lb.</p></blockquote><p></p>
[QUOTE="feeb, post: 277769, member: 2186"] This is a commission for Robert Riissanen, who asked me to do this some months ago, and I just did it for him. Thanks for your patience, Robert, I hope this works. Robert suggested posting this on the forums, and getting your input. The description follows the image. I suck royally at perspective, so -yah- it's off. Heh. Have a look, and let me know your thoughts. Thanks. Oh... my biggest concern, is that the weapon seems nice and large, until you see it in the bottom drawing, where I have a man holding it. I'd think it would look heavier and larger. I may redraw the man, to accomodate the size. I'd like to hear from Robert too, if you're there. [img]http://www.gamecreator.com/~mikemay/enworld/cwweapon.JPG[/img] [b]Weapon Stats:[/b] [b][u]Handgun[/u][/b] The feared handguns of the Legions have been used to devastate both fiendish and mundane forces. It is a simple sturdy device, which is good as it can be used as a crude club if the opposition gets too close. The weapon is essentially a hand-held construct, thus it generates the force that propels the ammunition its loaded with. [b]Step 1[/b] – Choose Propellant Size Standard [b]Step 2[/b] – Choose Bullet Caliber Large caliber, gives the following base characteristics for the weapon: Damage 1d12, Penetration 2, Recoil 5. [b]Step 3[/b] – Choose Barrel Length The Handgun is a short rifle. This gives +2 to base damage, -1 to recoil and +1 to penetration. This gives us the following statistics: Damage 1d12+2, Range Increment 100’, Penetration 3, Recoil 4. [b]Step 4[/b] – Choose Receiver The Handgun is an individually loading weapon. The statistics of the weapon are now: Damage 1d12+2; Range Increment 100’; Penetration 3; Recoil 4; Rate of Fire: SF [b]Step 5[/b] – Choose Feed Breech-loaded A breech-loaded weapon holds but one round of ammunition, and the ammunition is manually loaded into and extracted from an opening in the rear end of the weapon’s barrel. Loading a breech-loaded weapon is no more difficult that loading and drawing a bow, so a character can automatically reload with each attack. [b]Step 6[/b] – Model Special Attributes The weapon used heavy bolts as ammunition, add +1d6 of piercing damage. The handgun can be used an improvised club. Use the statistics for a large club. [b][u]Final Statistics[/u][/b] These are the d20 statistics for the Handgun. Weapon Type: Firearm – Large Accuracy: +1 (+2 base, -1 due to high recoil) Damage: 1d12+2 piercing, +1d6 extra due to projectile size (extra not increased on crit) Critical: 18-20, x2 Range Increment: 100’ Penetration: 3 (optional) Recoil: 4 Rate of Fire: SF Ammunition: 1 (bolt) Weight: 6 lb. [/QUOTE]
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