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<blockquote data-quote="Janx" data-source="post: 2712611" data-attributes="member: 8835"><p>Well, whether or not Narrative Combat is right for you is sort of seperate. Using the basic d20 combat rules, it can be done fast. Therefore, there's probably something your group is doing that is slowing it down.</p><p></p><p>The most recent experience I have with fast combat is this: my friend is a new DM. He made an adventure for 4 1st level PCs (fighter, rogue, cleric, sorcerer). We had a limited time to run the game, from 5:30PM to 9:30PM. We plowed right through, we met in the bar, introduced each other, talked to the some locals, left for the dungeon, fought a brief skirmish on the road. Got to dungeon, explored 5 rooms, and fought in 4 of them (2 spiders, 2 goblins and bug bear, big scorpion, and zombie). Then we grabbed the loot and went back to town. In four hours, we did all that.</p><p></p><p>Some factors to speed:</p><p># of players</p><p>are they paying attention</p><p>any distractions (TV, other people)</p><p>complex combats</p><p></p><p>Some tips to speed things up:</p><p>nobody likes to wait for more than 4 things to happen between their turn (limit total # of PCs and enemies).</p><p>Use a battlemat and some tokens to show where everybody is (helps players focus, instead of asking constant rehashes of the scene)</p><p>If somebody hasn't got a good idea of what to do, the "hold their action" until after the next guy (somebody who keeps mulling it over, rather than saying "I do ...")</p><p>Encourage players to think about their move while they wait for the others</p><p>Don't let players talk, outside of their turn, during combat</p><p>Use initiative cards or tokens to keep track of order during the round</p><p>Set a time to end the game, and stick to it. Folks will work to get more done, when they know they have a limited time to do things in.</p><p></p><p>Janx</p></blockquote><p></p>
[QUOTE="Janx, post: 2712611, member: 8835"] Well, whether or not Narrative Combat is right for you is sort of seperate. Using the basic d20 combat rules, it can be done fast. Therefore, there's probably something your group is doing that is slowing it down. The most recent experience I have with fast combat is this: my friend is a new DM. He made an adventure for 4 1st level PCs (fighter, rogue, cleric, sorcerer). We had a limited time to run the game, from 5:30PM to 9:30PM. We plowed right through, we met in the bar, introduced each other, talked to the some locals, left for the dungeon, fought a brief skirmish on the road. Got to dungeon, explored 5 rooms, and fought in 4 of them (2 spiders, 2 goblins and bug bear, big scorpion, and zombie). Then we grabbed the loot and went back to town. In four hours, we did all that. Some factors to speed: # of players are they paying attention any distractions (TV, other people) complex combats Some tips to speed things up: nobody likes to wait for more than 4 things to happen between their turn (limit total # of PCs and enemies). Use a battlemat and some tokens to show where everybody is (helps players focus, instead of asking constant rehashes of the scene) If somebody hasn't got a good idea of what to do, the "hold their action" until after the next guy (somebody who keeps mulling it over, rather than saying "I do ...") Encourage players to think about their move while they wait for the others Don't let players talk, outside of their turn, during combat Use initiative cards or tokens to keep track of order during the round Set a time to end the game, and stick to it. Folks will work to get more done, when they know they have a limited time to do things in. Janx [/QUOTE]
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