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<blockquote data-quote="Kid Charlemagne" data-source="post: 2713109" data-attributes="member: 93"><p>Here are my suggestions:</p><p></p><p>From the DM's perspective:</p><ul> <li data-xf-list-type="ul">Keep things moving: I call out the next person in line to take an action ("Barick is up, Marcus will be next!"). That way they know to start finalizing their actions.</li> <li data-xf-list-type="ul">Watch the dice as they roll. Most of the time I have a very good idea of what the PC's attack bonuses are, and when I see the dice stop on "12" I can just say "you hit" and move on to damage. That way they're not digging through their stuff to figure out exactly what their total is when its not vital.</li> <li data-xf-list-type="ul">I keep initiative on a simple Excel Spreadsheet. Anytime it changes, I change a number hit a button, and a macro resorts the order. It's very fast. When I don;t have my laptop I use index cards - color coded for bad guys and good guys.</li> </ul><p></p><p>From the Player's perspective:</p><ul> <li data-xf-list-type="ul">Roll your damage dice along with your to hit dice. Color-code your dice so that you know the red 20, red eight sider and red six sider apply to your flaming longsword and different colors correspond to either iterative attacks or off-hand weapons.</li> <li data-xf-list-type="ul">Keep book open to the spell you're going to use, or have the FULL text of the spell available. As DM, I'm likely to ask you what the range is, or the duration. You should be able to answer quickly, not after 30 seconds of digging.</li> </ul><p></p><p>I'm sure there are others things you can do, but these are my tricks.</p></blockquote><p></p>
[QUOTE="Kid Charlemagne, post: 2713109, member: 93"] Here are my suggestions: From the DM's perspective: [list] [*]Keep things moving: I call out the next person in line to take an action ("Barick is up, Marcus will be next!"). That way they know to start finalizing their actions. [*]Watch the dice as they roll. Most of the time I have a very good idea of what the PC's attack bonuses are, and when I see the dice stop on "12" I can just say "you hit" and move on to damage. That way they're not digging through their stuff to figure out exactly what their total is when its not vital. [*]I keep initiative on a simple Excel Spreadsheet. Anytime it changes, I change a number hit a button, and a macro resorts the order. It's very fast. When I don;t have my laptop I use index cards - color coded for bad guys and good guys. [/list] From the Player's perspective: [list] [*]Roll your damage dice along with your to hit dice. Color-code your dice so that you know the red 20, red eight sider and red six sider apply to your flaming longsword and different colors correspond to either iterative attacks or off-hand weapons. [*]Keep book open to the spell you're going to use, or have the FULL text of the spell available. As DM, I'm likely to ask you what the range is, or the duration. You should be able to answer quickly, not after 30 seconds of digging. [/list] I'm sure there are others things you can do, but these are my tricks. [/QUOTE]
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